Do you go to the dungeon?

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
rules:injuries-and-wounds [2020-02-01 10:48] – removed sandrarules:injuries-and-wounds [Unknown date] (current) – external edit (Unknown date) 127.0.0.1
Line 1: Line 1:
 +====== Injuries & Wounds ======
 +
 +Monster attacks can inflict:
 +
 +  * outright death
 +  * death save failures
 +  * death save rolls
 +  * injury rolls
 +  * wounds
 +  * other special effects (such as a ghoul's paralyze, a crocodile's grapple, a wight's life drain)
 +
 +Sometimes you can spend HP to avoid these, sometimes you also need to make a save, spend actions etc.
 +
 +===== Wound =====
 +
 +The "wound" in that list is the same as the 14-16 entry on the lingering injury table dmg p 272; that's the mildest entry (since scars don't heal up) but still pretty bad.
 +
 +**Any magical healing heals all open wounds.**
 +
 +Or, someone tending to the wound can heal it non-magically but it takes **ten successes** (the person tending the wound making DC 15 wisdom checks); the successes don't have to be in a row but you can only try once per day per victim.
 +
 +The effect of the wound is that your HP max drops by 1 every day!