Do you go to the dungeon?

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rules:houseruled-spells-and-abilities [2026-01-08 10:49] – Please don't use the 5.1 version of this feat. 5.2 makes more sense www-datarules:houseruled-spells-and-abilities [2026-01-08 10:52] (current) – Made some non-alphabetical edits www-data
Line 395: Line 395:
  
 ## XP and levels ## XP and levels
-### Injuries and XP 
- 
-Injuries help you level faster as long as you remember to bring them 
-in play. See [[School of the hard knocks]] for details. 
  
 ### Trading and XP ### Trading and XP
Line 409: Line 405:
 If you establish holdings you can get better prices in a region, as does If you establish holdings you can get better prices in a region, as does
 clearing out trouble and danger from the region. clearing out trouble and danger from the region.
- 
-### Monster XP 
- 
-Overcoming challenges (such as monsters) gives you XP (killing them, 
-sneaking past them, or any other way). You can't double dip (if you 
-kill a monster that you earlier snuck past, you don't get more.) 
- 
-You don't get this XP right away. It's withheld until you succeed on 
-goals; the default goal is finding treasure (optionally a character 
-might have some other goal; decide with DM and group ahead of time). 
- 
-I just freestyle it to the best of my ability: I eyeball it and go 
-like "OK, this seems like a big treasure, but they don't have that 
-much withheld XP left, so how about 300 xp for them". 
  
 ### Sidekicks and henches ### Sidekicks and henches