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rules:houseruled-spells-and-abilities [2020-01-14 15:58] – [Assassin whamma jamma] sandra | rules:houseruled-spells-and-abilities [2020-02-08 12:04] – [Mending Ammo] sandra | ||
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===== Houseruled Spells & Abilities ===== | ===== Houseruled Spells & Abilities ===== | ||
- | ==== Material components | + | ==== Spells That Make Food Or Light ===== |
+ | |||
+ | Most of these spells have seen a nerf (by me your cruel DM) and the most common nerf is that the spell now requires and consumes components. | ||
The RAW in 5e is that if a material component costs money (like the 300 gp diamond for Revivify), you need to actually have the component. And if the material component doesn' | The RAW in 5e is that if a material component costs money (like the 300 gp diamond for Revivify), you need to actually have the component. And if the material component doesn' | ||
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=== Daylight === | === Daylight === | ||
- | Kept as RAW -- no component | + | No added components. Works like RAW. |
=== Goodberry === | === Goodberry === | ||
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=== Leomund' | === Leomund' | ||
- | Firefly or phosphorescent moss as per Light, or rubies as per Continual Flame. This is only if you want light in there, you can sit in the darkness for free. **Grandma' | + | Firefly or phosphorescent moss as per Light, or rubies as per Continual Flame. This is only if you want light in there, you can sit in the darkness for free. |
=== Light === | === Light === | ||
- | A firefly or phosphorescent moss. A 360 minute pack costs 1 silver and is a small item. You can split up those minutes however | + | A firefly or phosphorescent moss. Six uses costs 1 silver and is a small item. If the spell is ended prematurely, |
=== Produce Flame === | === Produce Flame === | ||
Dry balsa wood. A six-pack costs 1 silver and is a small item. | Dry balsa wood. A six-pack costs 1 silver and is a small item. | ||
+ | |||
+ | === Purify Water === | ||
+ | Works normally. | ||
+ | |||
+ | === Create Food and Water === | ||
+ | Can't //reset// starvation days, but //does// count as eating normally for the day. | ||
=== Other food- and light- giving spells === | === Other food- and light- giving spells === | ||
- | Just because I missed them doesn' | + | Just because I missed them doesn' |
==== Movement and targets ==== | ==== Movement and targets ==== | ||
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==== Mending Ammo ==== | ==== Mending Ammo ==== | ||
- | [[ammo-recovery# | + | [[aiming|You can use " |
==== Reactions & countering ==== | ==== Reactions & countering ==== | ||
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TL;DR: saying your spell is " | TL;DR: saying your spell is " | ||
- | ==== Greater Portent | + | ==== Moments of Serendipity |
- | + | ||
- | This School of Divination subclass feature is moved down from level 14 to level 5 and at level 14 you get " | + | |
+ | School of Divination' | ||
==== Wall of Force ==== | ==== Wall of Force ==== | ||
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* You can push them prone but they can crawl out | * You can push them prone but they can crawl out | ||
* If you want to keep them trapped in there, use the Dome shape. Two medium (or smaller) targets or one large target. | * If you want to keep them trapped in there, use the Dome shape. Two medium (or smaller) targets or one large target. | ||
+ | |||
+ | ==== Find Familiar ==== | ||
+ | |||
+ | The PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. For Zakharan characters, the familiar is instead always an elemental instead of its normal type. | ||
+ | |||
+ | |||
==== First Round of Combat ==== | ==== First Round of Combat ==== | ||
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Changed so it works with [[ability-check-proficiency# | Changed so it works with [[ability-check-proficiency# | ||
+ | |||
+ |