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rules:houseruled-spells-and-abilities [2022-12-01 16:49] – bonus actions, extra attacks, offhand weapon attacks etc, but unlike www-data | rules:houseruled-spells-and-abilities [2023-03-25 14:32] – [Rakish Audacity Initiative] sandra | ||
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### Daylight | ### Daylight | ||
No added components. Works like RAW. | No added components. Works like RAW. | ||
- | |||
### Goodberry | ### Goodberry | ||
A sprig of mistletoe worth 5sp and is a small item. | A sprig of mistletoe worth 5sp and is a small item. | ||
- | Half the weight | + | Same weight |
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The PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. For Zakharan characters, the familiar is instead always an elemental instead of its normal type. | The PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. For Zakharan characters, the familiar is instead always an elemental instead of its normal type. | ||
+ | ## Remove Curse | ||
+ | This spell is not changed from RAW, but please be aware that Ravenloft book DM section says: | ||
+ | |||
+ | > While more general curses can lifted by a *remove curse* spell, more | ||
+ | > specific or dramatic curses can't be permanently lifted through | ||
+ | > spells. Magic can offer temporary respite, though. A *remove curse* | ||
+ | > spell cast on the victim of such a curse suppresses the burden for 1 | ||
+ | > hour. A *greater restoration* spell suppresses the burden until the | ||
+ | > victim finishes a long rest. Death usually ends a curse, but the curse | ||
+ | > returns in full force if the cursed character returns to life without | ||
+ | > resolving the curse. | ||
+ | |||
+ | These curses are called "more specific curses" | ||
+ | clear diegetically which curses are "more specific curses" | ||
+ | are more your vanilla every day curse. | ||
### Assassinate | ### Assassinate | ||
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I mean this is still a pretty bad rogue compared to the other fantastic rogues. | I mean this is still a pretty bad rogue compared to the other fantastic rogues. | ||
- | |||
## Rakish Audacity Initiative | ## Rakish Audacity Initiative | ||
- | - Light? If equal, | ||
- Rakish Audacity or other special ability (like weapon guardian whispers)? If equal, | - Rakish Audacity or other special ability (like weapon guardian whispers)? If equal, | ||
+ | - Light, if equal | ||
- Home turf | - Home turf | ||
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When using the " | When using the " | ||
This only applies to tool proficiencies from your type of being, not to tool proficiencies from other sources. | This only applies to tool proficiencies from your type of being, not to tool proficiencies from other sources. | ||
- | |||
## Reincarnation in Zakhara | ## Reincarnation in Zakhara | ||
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## Keen Mind | ## Keen Mind | ||
- | Please don't use this feat. | + | Please don't use the 5e version of this feat. One D&D makes more sense. |
## Mold Earth | ## Mold Earth | ||
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* Dangers that depend on attention and awareness to avoid will still be wisdom based. | * Dangers that depend on attention and awareness to avoid will still be wisdom based. | ||
* Unintelligent animals like rats will still use wisdom instead of charisma for these saves. | * Unintelligent animals like rats will still use wisdom instead of charisma for these saves. | ||
- | ## Knowledge & Lore | ||
- | |||
- | This is a reversal from my old house rule which was that only one party member could roll int checks to see if they had heard of something. | ||
- | Now everyone can try, but the DC is going to be 19. | ||
- | |||
- | This is for stuff that adventurers, | ||
## Blind Fighting fighting style | ## Blind Fighting fighting style | ||
- | The nerf is that you can't see holes, traps, doors, climbing holds etc. Just creatures. | + | <del>The nerf is that you can't see holes, traps, doors, climbing holds etc. Just creatures.</ |
## One-shot? Keep swinging! | ## One-shot? Keep swinging! | ||
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Whenever you one-shot an enemy with a mêlée attack, and have damage | Whenever you one-shot an enemy with a mêlée attack, and have damage | ||
remaining, you get a free additional attack, but do not reroll any | remaining, you get a free additional attack, but do not reroll any | ||
- | dice. Use the same to-hit roll as previously, and the damage you had | + | dice. Use the same to-hit roll result |
- | remaining from the last attack. You cannot move between the attacks. If | + | you had remaining from the last attack. You cannot move between the |
- | you then one-shot another enemy, you can keep doing this as long as | + | attacks. If you then one-shot another enemy, you can keep doing this |
- | you've got damage remaining. | + | as long as you've got damage remaining. |
- | This is only for attacks against AC, not against their other | + | This is only for attacks against AC, not against their other saves, |
- | saves, and not ranged attacks. | + | and not ranged attacks, and it's only for attacks against enemies with |
+ | full HP. | ||
If you used mob rules to land the one-shotting attack instead of a | If you used mob rules to land the one-shotting attack instead of a | ||
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you've already got in front of you. | you've already got in front of you. | ||
- | Even if the downed character is still alive or shambling | + | Also unlike other variants of extra, bonus, and off-hand atttacks, |
- | they have death saves remaining | + | you've got to keep selecting new targets even if the downed character |
- | keep selecting new characters. | + | is still alive (for example, they have death saves remaining). |
This replaces the " | This replaces the " |