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rules:houseruled-spells-and-abilities [2022-08-12 19:11] – [Charisma-based Saves] sandra | rules:houseruled-spells-and-abilities [2023-03-25 14:32] – [Rakish Audacity Initiative] sandra | ||
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### Daylight | ### Daylight | ||
No added components. Works like RAW. | No added components. Works like RAW. | ||
- | |||
### Goodberry | ### Goodberry | ||
A sprig of mistletoe worth 5sp and is a small item. | A sprig of mistletoe worth 5sp and is a small item. | ||
- | Half the weight | + | Same weight |
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The PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. For Zakharan characters, the familiar is instead always an elemental instead of its normal type. | The PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. For Zakharan characters, the familiar is instead always an elemental instead of its normal type. | ||
+ | ## Remove Curse | ||
+ | This spell is not changed from RAW, but please be aware that Ravenloft book DM section says: | ||
+ | |||
+ | > While more general curses can lifted by a *remove curse* spell, more | ||
+ | > specific or dramatic curses can't be permanently lifted through | ||
+ | > spells. Magic can offer temporary respite, though. A *remove curse* | ||
+ | > spell cast on the victim of such a curse suppresses the burden for 1 | ||
+ | > hour. A *greater restoration* spell suppresses the burden until the | ||
+ | > victim finishes a long rest. Death usually ends a curse, but the curse | ||
+ | > returns in full force if the cursed character returns to life without | ||
+ | > resolving the curse. | ||
+ | |||
+ | These curses are called "more specific curses" | ||
+ | clear diegetically which curses are "more specific curses" | ||
+ | are more your vanilla every day curse. | ||
### Assassinate | ### Assassinate | ||
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I mean this is still a pretty bad rogue compared to the other fantastic rogues. | I mean this is still a pretty bad rogue compared to the other fantastic rogues. | ||
- | |||
## Rakish Audacity Initiative | ## Rakish Audacity Initiative | ||
- | - Light? If equal, | ||
- Rakish Audacity or other special ability (like weapon guardian whispers)? If equal, | - Rakish Audacity or other special ability (like weapon guardian whispers)? If equal, | ||
+ | - Light, if equal | ||
- Home turf | - Home turf | ||
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When using the " | When using the " | ||
This only applies to tool proficiencies from your type of being, not to tool proficiencies from other sources. | This only applies to tool proficiencies from your type of being, not to tool proficiencies from other sources. | ||
- | |||
## Reincarnation in Zakhara | ## Reincarnation in Zakhara | ||
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## Keen Mind | ## Keen Mind | ||
- | Please don't use this feat. | + | Please don't use the 5e version of this feat. One D&D makes more sense. |
## Mold Earth | ## Mold Earth | ||
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* Unintelligent animals like rats will still use wisdom instead of charisma for these saves. | * Unintelligent animals like rats will still use wisdom instead of charisma for these saves. | ||
- | ## Knowledge & Lore | + | ## Blind Fighting fighting style |
+ | |||
+ | < | ||
+ | |||
+ | ## One-shot? Keep swinging! | ||
+ | |||
+ | Whenever you one-shot an enemy with a mêlée attack, and have damage | ||
+ | remaining, you get a free additional attack, but do not reroll any | ||
+ | dice. Use the same to-hit roll result as previously, and the damage | ||
+ | you had remaining from the last attack. You cannot move between the | ||
+ | attacks. If you then one-shot another enemy, you can keep doing this | ||
+ | as long as you've got damage remaining. | ||
+ | |||
+ | This is only for attacks against AC, not against their other saves, | ||
+ | and not ranged attacks, and it's only for attacks against enemies with | ||
+ | full HP. | ||
+ | |||
+ | If you used mob rules to land the one-shotting attack instead of a | ||
+ | dice roll, you've got to roll for the first of the " | ||
+ | attacks. If that hits, you're golden. Otherwise, the attack is over. | ||
+ | |||
+ | These "one shot? keep swinging!" | ||
+ | bonus actions, extra attacks, offhand weapon attacks etc, but unlike | ||
+ | them, you can never move before a OSKS attack. It's limited to what | ||
+ | you've already got in front of you. | ||
+ | |||
+ | Also unlike other variants of extra, bonus, and off-hand atttacks, | ||
+ | you've got to keep selecting new targets even if the downed character | ||
+ | is still alive (for example, they have death saves remaining). | ||
+ | |||
+ | This replaces the " | ||
+ | for all characters regardless of level. | ||
- | This is a reversal from my old house rule which was that only one party member could roll int checks to see if they had heard of something. | ||
- | Now everyone can try, but the DC is going to be 19. | ||
- | This is for stuff that adventurers, |