Do you go to the dungeon?

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rules:houseruled-spells-and-abilities [2022-08-10 08:06] – cha + int buffs sandrarules:houseruled-spells-and-abilities [2023-03-26 08:13] – Reckless Defense against mobs www-data
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 A sprig of mistletoe worth 5sp and is a small item. A sprig of mistletoe worth 5sp and is a small item.
  
-Half the weight compared to a day's ration and feeds ten people instead of one? A good deal for one slot. +Same weight as a day's ration and feeds ten people instead of one? A good deal for one slot.
  
 ### Leomund's Tiny Hut ### Leomund's Tiny Hut
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 ### Create Food and Water ### Create Food and Water
 +
 Can't //reset// starvation days, but //does// count as eating normally for the day. Can't //reset// starvation days, but //does// count as eating normally for the day.
  
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 ## Movement and targets ## Movement and targets
 +
 Generally, all spells that hit an area now affect a specific number of people. (This is an option from the DMG.) Generally, all spells that hit an area now affect a specific number of people. (This is an option from the DMG.)
  
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 ### Fire Elemental "walk-through" ### Fire Elemental "walk-through"
 +
   * No more than 6 people can be lit just by moving through them. Also, if you want to light people who are in separate mêlée groups, you need to light everyone who is in your group before moving on.   * No more than 6 people can be lit just by moving through them. Also, if you want to light people who are in separate mêlée groups, you need to light everyone who is in your group before moving on.
  
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 ### Word of Radiance ### Word of Radiance
  
-Houserule: max six targets+Houserule: max six targets.
  
 ## Mending Ammo ## Mending Ammo
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 TL;DR: saying your spell is "mysterious" means that that's people's window to counter it unseen (or roll to identify it); otherwise you can just counter it normally. TL;DR: saying your spell is "mysterious" means that that's people's window to counter it unseen (or roll to identify it); otherwise you can just counter it normally.
- 
  
 ## Wall of Force ## Wall of Force
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 The PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. For Zakharan characters, the familiar is instead always an elemental instead of its normal type. The PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. For Zakharan characters, the familiar is instead always an elemental instead of its normal type.
  
 +## Remove Curse
  
 +This spell is not changed from RAW, but please be aware that Ravenloft book DM section says:
 +
 +> While more general curses can lifted by a *remove curse* spell, more
 +> specific or dramatic curses can't be permanently lifted through
 +> spells. Magic can offer temporary respite, though. A *remove curse*
 +> spell cast on the victim of such a curse suppresses the burden for 1
 +> hour. A *greater restoration* spell suppresses the burden until the
 +> victim finishes a long rest. Death usually ends a curse, but the curse
 +> returns in full force if the cursed character returns to life without
 +> resolving the curse.
 +
 +These curses are called "more specific curses" and it's not always
 +clear diegetically which curses are "more specific curses" and which
 +are more your vanilla every day curse.
  
 ### Assassinate ### Assassinate
  
-"Any creature who hasn't taken a turn yet" counts main actions obv, dodging or being surprised don't make you immune to assassination.+"Any creature who hasn't taken a turn yet" counts main actions obv, being surprised don't make you immune to assassination.
  
 ### Dread Ambusher ### Dread Ambusher
  
 "At the start of your first turn of each combat" means in association with your first main action each combat. "At the start of your first turn of each combat" means in association with your first main action each combat.
 +
 ## Climbing ## Climbing
  
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 ### Impostor ### Impostor
 At 13th level, you no longer have to create personas for your Infiltration Expertise, you learn to replace pre-existing people, body snatcher style. You need to study them for at least three hours. This doesn't cost GP. At 13th level, you no longer have to create personas for your Infiltration Expertise, you learn to replace pre-existing people, body snatcher style. You need to study them for at least three hours. This doesn't cost GP.
 +
 ## Inquisitive ## Inquisitive
  
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 ## Rakish Audacity Initiative ## Rakish Audacity Initiative
  
-  - Light? If equal, 
   - Rakish Audacity or other special ability (like weapon guardian whispers)? If equal,   - Rakish Audacity or other special ability (like weapon guardian whispers)? If equal,
 +  - Light, if equal
   - Home turf   - Home turf
  
 ## Projected Ward ## Projected Ward
  
-som en house rule så kör vi en hel barrage. Tror RAW bara är en attack men det är så nice med barrages för att speeda upp så vi kör på det (även diegetiskt, pow, pow, pow en hel flurry blockad). Däremot inte som shield/dodge flera separata barrages.+<del>som en house rule så kör vi en hel barrage. Tror RAW bara är en attack men det är så nice med barrages för att speeda upp så vi kör på det (även diegetiskt, pow, pow, pow en hel flurry blockad). Däremot inte som shield/dodge flera separata barrages.</del> Temporarily removing this nerf while we are playtesting the new "back-and-forth"/splitting up multiattacks in the initiative.
  
 ## Rogue tool expertise ## Rogue tool expertise
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 ## Dodging ## Dodging
 +
 The dodge action is normally a combat action that anyone can take as a main action. The dodge action is normally a combat action that anyone can take as a main action.
  
-<del>As a house rule, you can choose take it as a reaction instead; this costs you your //upcoming// main action.</del> +<del>As a house rule, you can choose take it as a reaction instead; this costs you your //upcoming// main action.</del> This buff has been removied and restored to RAW. Dodge action is something you need to do on your own turn as per 5e RAW.
- +
-From now on the Dodge action is something you need to do on your own turn as per 5e RAW.+
  
 ### Patient Defense ### Patient Defense
 +
 This is a level 2 monk Ki feature that allows you to spend a bonus action to dodge. This one, we still play like the RAW, but that's worth pointing out here since our normal dodge action used to work differently. (It's still a really good use of a bonus action, if you predict you are going to be attacked!) This is a level 2 monk Ki feature that allows you to spend a bonus action to dodge. This one, we still play like the RAW, but that's worth pointing out here since our normal dodge action used to work differently. (It's still a really good use of a bonus action, if you predict you are going to be attacked!)
  
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 ### Skilled ### Skilled
  
-Changed so it works with [[ability-check-proficiency#skilled|ability check proficiencies]].+Changed so it works with [[ability-check-proficiency#skilled|ability check proficiencies]]. You gain proficiency in one ability and one tool, or in three tools.
  
 ## Expert / Warrior / Spellcaster XP ## Expert / Warrior / Spellcaster XP
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 ## Transmuted Spell in Zakhara ## Transmuted Spell in Zakhara
  
-You can learn off-school spells (even as a single-element mage) if you always spend sorcery points to transmute them with the Transmuted Spell metamagic. They do not cost as half-slot known.+You can learn off-school spells (even as a single-element mage) if you always spend sorcery points to transmute them with the Transmuted Spell metamagic. However, they do not cost as half-slot known.
  
-## Tool Proficiencies+## Tool Proficiencies Tasha's Limit
  
 When using the "proficiency swaps" from Tasha's, you can now get only two tool proficiencies from your type of being, total, combining swaps and intrinsic. If you get more, you can give them to other player characters. We want a lot of tool proficiencies in the party, but, we wanna divvy up the crafting spotlight. When using the "proficiency swaps" from Tasha's, you can now get only two tool proficiencies from your type of being, total, combining swaps and intrinsic. If you get more, you can give them to other player characters. We want a lot of tool proficiencies in the party, but, we wanna divvy up the crafting spotlight.
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 ## Reincarnation in Zakhara ## Reincarnation in Zakhara
  
-1. Earth Genasi +- 01 Earth Genasi 
-2. Water Genasi +- 02 Water Genasi 
-3. Fire Genasi +- 03 Fire Genasi 
-4. Air Genasi+- 04 Air Genasi 
 +- 05-13 Dwarf, hill 
 +- 14-21 Dwarf, mountain 
 +- 22-25 Orc 
 +- 26-34 Elf, high 
 +- 35-42 Elf, wood 
 +- 43-46 Gnome, forest 
 +- 47-52 Gnome, rock 
 +- 53-56 Half-elf 
 +- 57-60 Half-orc 
 +- 61-68 Halfling, lightfoot 
 +- 69-76 Halfling, stout 
 +- 77-96 Human 
 +- 97-00 Goblin
  
 ## Keen Mind ## Keen Mind
  
-Please don't use this feat.+Please don't use the 5e version of this feat. One D&D makes more sense.
  
 ## Mold Earth ## Mold Earth
  
-Houseruledl to use a six foot cube.+Houseruled to use a six foot cube.
  
 ## Charisma-based Saves ## Charisma-based Saves
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 There are two exceptions: There are two exceptions:
 +
 * Dangers that depend on attention and awareness to avoid will still be wisdom based. * Dangers that depend on attention and awareness to avoid will still be wisdom based.
 * Unintelligent animals like rats will still use wisdom instead of charisma for these saves. * Unintelligent animals like rats will still use wisdom instead of charisma for these saves.
  
-## Knowledge & Lore+## Blind Fighting fighting style 
 + 
 +<del>The nerf is that you can't see holes, traps, doors, climbing holds etc. Just creatures.</del> I am removing this nerf 🤷🏻‍♀️ 
 + 
 +## Cavalier 
 + 
 +### Reckful Fighting 
 + 
 +As a houserule, the cavalier gets a level 3 feature called "Reckful 
 +Fighting"; they can make attacks with disadvantage even when they are 
 +otherwise dodging. They can not do this if they already have 
 +disadvantage, but they can if they had advantage (and will now fight 
 +normally). Cavaliers are already one of the best classes in the game 
 +but I want to buff them even more. It's the opposite of the 
 +barbarian's "Reckless Attack"
 + 
 +## Momentum attacks 
 + 
 +One-shot? Keep swinging! 
 + 
 +Whenever you one-shot an enemy with a mêlée attack, and have damage 
 +remaining, you get a free additional "momentum attack", but do not 
 +reroll any dice. Use the same to-hit roll result as previously, and 
 +the damage you had remaining from the last attack. You cannot move 
 +between the attacks. If you then one-shot another enemy, you get an 
 +other momentum attack, so can keep doing this as many times as you 
 +want as long as you've got damage remaining and enemies within reach. 
 + 
 +This is only for attacks against AC, not against their other saves, 
 +and not ranged attacks, and it's only for attacks against enemies with 
 +full HP. 
 + 
 +If you used mob rules to land the one-shotting attack instead of a 
 +dice roll, you've got to roll for the first of the momentum attacks. 
 +If that hits, you're golden. Otherwise, the attack is over. 
 + 
 +These momentum attacks are free, they're in addition to any bonus 
 +actions, extra attacks, offhand weapon attacks etc, but unlike them, 
 +you can never move before a momentum attack. It's limited to what you've 
 +already got in front of you and only works for mêlée attacks. 
 + 
 +Also unlike other variants of extra, bonus, and off-hand atttacks, 
 +you've got to keep selecting new targets even if the downed character 
 +is still alive (for example, they have death saves remaining). 
 + 
 +This replaces the "Cleave" option we used previously. This is available 
 +for all characters regardless of class or level. 
 + 
 +## Reckless Defense against mobs
  
-This is reversal from my old house rule which was that only one party member could roll int checks to see if they had heard of something+When mob is attacking you, you can decide to defend recklessly. You 
-Now everyone can trybut the DC is going to be 19.+are desperately trying to fend off the attack, pushing yourself to the 
 +utmost of your capability. That doesn't cost any actions, it's free
 +Make a defense checkand that value replaces your static defense 
 +value against the mob this round.
  
-This is for stuff that adventurers, ordinary citizens, scholars, librarians, researchers, storytellers, barbers might know. There are secrets beyond their ken in which case it's not possible to roll.