Do you go to the dungeon?

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rules:houseruled-spells-and-abilities [2022-08-10 08:06] – cha + int buffs sandrarules:houseruled-spells-and-abilities [2023-03-25 14:32] – [Rakish Audacity Initiative] sandra
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 ### Daylight ### Daylight
 No added components. Works like RAW. No added components. Works like RAW.
- 
 ### Goodberry ### Goodberry
 A sprig of mistletoe worth 5sp and is a small item. A sprig of mistletoe worth 5sp and is a small item.
  
-Half the weight compared to a day's ration and feeds ten people instead of one? A good deal for one slot.+Same weight as a day's ration and feeds ten people instead of one? A good deal for one slot.
  
  
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 The PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. For Zakharan characters, the familiar is instead always an elemental instead of its normal type. The PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. For Zakharan characters, the familiar is instead always an elemental instead of its normal type.
  
 +## Remove Curse
  
 +This spell is not changed from RAW, but please be aware that Ravenloft book DM section says:
 +
 +> While more general curses can lifted by a *remove curse* spell, more
 +> specific or dramatic curses can't be permanently lifted through
 +> spells. Magic can offer temporary respite, though. A *remove curse*
 +> spell cast on the victim of such a curse suppresses the burden for 1
 +> hour. A *greater restoration* spell suppresses the burden until the
 +> victim finishes a long rest. Death usually ends a curse, but the curse
 +> returns in full force if the cursed character returns to life without
 +> resolving the curse.
 +
 +These curses are called "more specific curses" and it's not always
 +clear diegetically which curses are "more specific curses" and which
 +are more your vanilla every day curse.
  
 ### Assassinate ### Assassinate
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 I mean this is still a pretty bad rogue compared to the other fantastic rogues. I mean this is still a pretty bad rogue compared to the other fantastic rogues.
- 
 ## Rakish Audacity Initiative ## Rakish Audacity Initiative
  
-  - Light? If equal, 
   - Rakish Audacity or other special ability (like weapon guardian whispers)? If equal,   - Rakish Audacity or other special ability (like weapon guardian whispers)? If equal,
 +  - Light, if equal
   - Home turf   - Home turf
  
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 When using the "proficiency swaps" from Tasha's, you can now get only two tool proficiencies from your type of being, total, combining swaps and intrinsic. If you get more, you can give them to other player characters. We want a lot of tool proficiencies in the party, but, we wanna divvy up the crafting spotlight. When using the "proficiency swaps" from Tasha's, you can now get only two tool proficiencies from your type of being, total, combining swaps and intrinsic. If you get more, you can give them to other player characters. We want a lot of tool proficiencies in the party, but, we wanna divvy up the crafting spotlight.
 This only applies to tool proficiencies from your type of being, not to tool proficiencies from other sources. This only applies to tool proficiencies from your type of being, not to tool proficiencies from other sources.
- 
 ## Reincarnation in Zakhara ## Reincarnation in Zakhara
  
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 ## Keen Mind ## Keen Mind
  
-Please don't use this feat.+Please don't use the 5e version of this feat. One D&D makes more sense.
  
 ## Mold Earth ## Mold Earth
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 There are two exceptions: There are two exceptions:
 +
 * Dangers that depend on attention and awareness to avoid will still be wisdom based. * Dangers that depend on attention and awareness to avoid will still be wisdom based.
 * Unintelligent animals like rats will still use wisdom instead of charisma for these saves. * Unintelligent animals like rats will still use wisdom instead of charisma for these saves.
  
-## Knowledge & Lore+## Blind Fighting fighting style 
 + 
 +<del>The nerf is that you can't see holes, traps, doors, climbing holds etc. Just creatures.</del> I am removing this nerf 🤷🏻‍♀️ 
 + 
 +## One-shot? Keep swinging! 
 + 
 +Whenever you one-shot an enemy with a mêlée attack, and have damage 
 +remaining, you get a free additional attack, but do not reroll any 
 +dice. Use the same to-hit roll result as previously, and the damage 
 +you had remaining from the last attack. You cannot move between the 
 +attacks. If you then one-shot another enemy, you can keep doing this 
 +as long as you've got damage remaining. 
 + 
 +This is only for attacks against AC, not against their other saves, 
 +and not ranged attacks, and it's only for attacks against enemies with 
 +full HP. 
 + 
 +If you used mob rules to land the one-shotting attack instead of a 
 +dice roll, you've got to roll for the first of the "keep-swinging" 
 +attacks. If that hits, you're golden. Otherwise, the attack is over. 
 + 
 +These "one shot? keep swinging!" free attacks are in addition to any 
 +bonus actions, extra attacks, offhand weapon attacks etc, but unlike 
 +them, you can never move before a OSKS attack. It's limited to what 
 +you've already got in front of you. 
 + 
 +Also unlike other variants of extra, bonus, and off-hand atttacks, 
 +you've got to keep selecting new targets even if the downed character 
 +is still alive (for example, they have death saves remaining). 
 + 
 +This replaces the "Cleave" option we used previously. This is available 
 +for all characters regardless of level.
  
-This is a reversal from my old house rule which was that only one party member could roll int checks to see if they had heard of something. 
-Now everyone can try, but the DC is going to be 19. 
  
-This is for stuff that adventurers, ordinary citizens, scholars, librarians, researchers, storytellers, barbers might know. There are secrets beyond their ken in which case it's not possible to roll.