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rules:houseruled-spells-and-abilities [2020-09-14 06:22] – [Rakish Audacity Initiative] sandra | rules:houseruled-spells-and-abilities [2020-11-04 18:19] – sandra | ||
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Dry balsa wood. A six-pack costs 1 silver and is a small item. | Dry balsa wood. A six-pack costs 1 silver and is a small item. | ||
- | ### Purify | + | ### Purify |
Works normally. | Works normally. | ||
### Create Food and Water | ### Create Food and Water | ||
Can't //reset// starvation days, but //does// count as eating normally for the day. | Can't //reset// starvation days, but //does// count as eating normally for the day. | ||
+ | |||
+ | ### Heroes' | ||
+ | |||
+ | Resets all starvation for sure. What a great spell | ||
### Other food- and light- giving spells | ### Other food- and light- giving spells | ||
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### Fire Elemental " | ### Fire Elemental " | ||
- | * In ordinary fight, no more than 6 people can be lit just by moving through them. Also, if you want to light people who are in separate mêlée groups, you need to light everyone who is in your group before moving on. | + | * No more than 6 people can be lit just by moving through them. Also, if you want to light people who are in separate mêlée groups, you need to light everyone who is in your group before moving on. |
- | ### Thorn Whip | + | ### Thorn Whip |
- | Thorn Whip in ordinary fight: | + | |
* If you attack someone in another mêlée group, you pull them out of it. | * If you attack someone in another mêlée group, you pull them out of it. | ||
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"You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don’t provoke an opportunity attack if an explosion hurls you out of a foe’s reach or if gravity causes you to fall past an enemy." | "You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don’t provoke an opportunity attack if an explosion hurls you out of a foe’s reach or if gravity causes you to fall past an enemy." | ||
- | |||
### Healing Spirit | ### Healing Spirit | ||
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The amount of d6 that can be handed out is now limited to twice your casting mod. | The amount of d6 that can be handed out is now limited to twice your casting mod. | ||
- | |||
- | Unlike our previous house rule, it doesn' | ||
## Mending Ammo | ## Mending Ammo | ||
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- | ## First Round of Combat | ||
- | |||
- | So we don't really use " | ||
- | |||
- | So don't worry, even if things happen in no particular order in the chaos of battle, | ||
- | these tally marks make it so that everyone gets the same amount of turns. | ||
- | |||
- | If Bob has one tally mark from taking a turn, and Alice has three (from taking two turns and then dodging once); Bob will get to act before Alice does. | ||
- | |||
- | There are things that work in the first round of combat, like Assassinate (Assassin subclass feature) and Dread Ambusher (Gloom Stalker subclass feature). | ||
- | |||
- | But reading them closely I see that they don't refer to rounds, they refer to turns, making them easier to understand even with our system. | ||
### Assassinate | ### Assassinate | ||
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You can run along routes abseling, sloping, and hard climbs without rolling. If you end your movement there, you need to climb in order to grab hold. | You can run along routes abseling, sloping, and hard climbs without rolling. If you end your movement there, you need to climb in order to grab hold. | ||
+ | |||
+ | ## Fast Hands | ||
+ | |||
+ | It's not clear whether Fast Hands work with the Healer feat or not, so let's rule that it _does_ work. | ||
+ | |||
+ | It does not work with Potions. | ||
## Assassin whamma jamma | ## Assassin whamma jamma | ||
+ | |||
These abilities are stolen from an OSR-game, GLOG by Arnold Kemp. I wanted to buff the assassin a little bit! | These abilities are stolen from an OSR-game, GLOG by Arnold Kemp. I wanted to buff the assassin a little bit! | ||
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### Impostor | ### Impostor | ||
At 13th level, you no longer have to create personas for your Infiltration Expertise, you learn to replace pre-existing people, body snatcher style. You need to study them for at least three hours. This doesn' | At 13th level, you no longer have to create personas for your Infiltration Expertise, you learn to replace pre-existing people, body snatcher style. You need to study them for at least three hours. This doesn' | ||
+ | ## Inquisitive | ||
+ | |||
+ | ### Ear for Deceit | ||
+ | is kinda worthless the way we run but it works with the **Insightful Fighting** feature | ||
+ | |||
+ | ### Eye For Detail | ||
+ | |||
+ | is also pretty crap as written. As a houserule, you also gain the following ability: | ||
+ | You search faster; you can investigate twice as big an area (for every side, so eight times the volume) per exploration turn. | ||
+ | |||
+ | I mean this is still a pretty bad rogue compared to the other fantastic rogues. | ||
## Rakish Audacity Initiative | ## Rakish Audacity Initiative | ||
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The dodge action is normally a combat action that anyone can take as a main action. | The dodge action is normally a combat action that anyone can take as a main action. | ||
- | As a house rule, you can choose take it as a reaction instead; this costs you your // | + | <del>As a house rule, you can choose take it as a reaction instead; this costs you your // |
+ | |||
+ | From now on the Dodge action is something you need to do on your own turn as per 5e RAW. | ||
### Patient Defense | ### Patient Defense | ||
- | This is a level 2 monk Ki feature that allows you to spend a bonus action to dodge. This one, we still play like the RAW, but that's worth pointing out here since our normal dodge action | + | This is a level 2 monk Ki feature that allows you to spend a bonus action to dodge. This one, we still play like the RAW, but that's worth pointing out here since our normal dodge action |
## Feats | ## Feats | ||
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Changed so it works with [[ability-check-proficiency# | Changed so it works with [[ability-check-proficiency# | ||
+ | ## Expert / Warrior / Spellcaster XP | ||
+ | |||
+ | As a house rule, to buff these cute " | ||
+ | |||
+ | So if there are three normal class PCs and a Warrior, each of them get 2/7 of the XP, or 28%. More than if there were four normal class PCs, who would only get 25% each. | ||
+ | |||
+ | If there are two normal class PCs and a Warrior and an Expert, they would each get 2/6 of the XP, or 33%. | ||
+ | This is only for monster CR derived treasure XP. Item value XP, item magic class XP, merchant XP, or know-each-other XP works just as normal. |