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rules:houseruled-spells-and-abilities [2020-09-14 06:06] – [Purify Food and Water] sandra | rules:houseruled-spells-and-abilities [2020-09-14 06:34] – Purify Food and Drink www-data | ||
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Dry balsa wood. A six-pack costs 1 silver and is a small item. | Dry balsa wood. A six-pack costs 1 silver and is a small item. | ||
- | ### Purify | + | ### Purify |
Works normally. | Works normally. | ||
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### Fire Elemental " | ### Fire Elemental " | ||
- | * In ordinary fight, no more than 6 people can be lit just by moving through them. Also, if you want to light people who are in separate mêlée groups, you need to light everyone who is in your group before moving on. | + | * No more than 6 people can be lit just by moving through them. Also, if you want to light people who are in separate mêlée groups, you need to light everyone who is in your group before moving on. |
- | ### Thorn Whip | + | ### Thorn Whip |
- | Thorn Whip in ordinary fight: | + | |
* If you attack someone in another mêlée group, you pull them out of it. | * If you attack someone in another mêlée group, you pull them out of it. | ||
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"You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don’t provoke an opportunity attack if an explosion hurls you out of a foe’s reach or if gravity causes you to fall past an enemy." | "You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don’t provoke an opportunity attack if an explosion hurls you out of a foe’s reach or if gravity causes you to fall past an enemy." | ||
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### Healing Spirit | ### Healing Spirit | ||
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The amount of d6 that can be handed out is now limited to twice your casting mod. | The amount of d6 that can be handed out is now limited to twice your casting mod. | ||
- | |||
- | Unlike our previous house rule, it doesn' | ||
## Mending Ammo | ## Mending Ammo | ||
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- | ## First Round of Combat | ||
- | |||
- | So we don't really use " | ||
- | |||
- | So don't worry, even if things happen in no particular order in the chaos of battle, | ||
- | these tally marks make it so that everyone gets the same amount of turns. | ||
- | |||
- | If Bob has one tally mark from taking a turn, and Alice has three (from taking two turns and then dodging once); Bob will get to act before Alice does. | ||
- | |||
- | There are things that work in the first round of combat, like Assassinate (Assassin subclass feature) and Dread Ambusher (Gloom Stalker subclass feature). | ||
- | |||
- | But reading them closely I see that they don't refer to rounds, they refer to turns, making them easier to understand even with our system. | ||
### Assassinate | ### Assassinate | ||
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- Rakish Audacity or other class ability? If equal, | - Rakish Audacity or other class ability? If equal, | ||
- Home turf | - Home turf | ||
+ | |||
## Rogue tool expertise | ## Rogue tool expertise | ||
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The dodge action is normally a combat action that anyone can take as a main action. | The dodge action is normally a combat action that anyone can take as a main action. | ||
- | As a house rule, you can choose take it as a reaction instead; this costs you your // | + | <del>As a house rule, you can choose take it as a reaction instead; this costs you your // |
+ | |||
+ | From now on the Dodge action is something you need to do on your own turn as per 5e RAW. | ||
### Patient Defense | ### Patient Defense | ||
- | This is a level 2 monk Ki feature that allows you to spend a bonus action to dodge. This one, we still play like the RAW, but that's worth pointing out here since our normal dodge action | + | This is a level 2 monk Ki feature that allows you to spend a bonus action to dodge. This one, we still play like the RAW, but that's worth pointing out here since our normal dodge action |
## Feats | ## Feats |