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rules:houseruled-spells-and-abilities [2020-02-03 10:51] – [Weapon Maneuvers] sandra | rules:houseruled-spells-and-abilities [2020-09-14 06:06] – [Purify Food and Water] sandra | ||
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- | ===== Houseruled Spells & Abilities | + | # Houseruled Spells & Abilities |
- | ==== Spells That Make Food Or Light ===== | + | ## Spells That Make Food Or Light |
Most of these spells have seen a nerf (by me your cruel DM) and the most common nerf is that the spell now requires and consumes components. | Most of these spells have seen a nerf (by me your cruel DM) and the most common nerf is that the spell now requires and consumes components. | ||
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New players... I don't want them to be overwhelmed by all the rules, both RAW and house. Anyone who can genuinely convince me that they were unaware of this rule are assumed to have components enough for four uses of these spells and I'll also waive the weight requirement for those four uses. | New players... I don't want them to be overwhelmed by all the rules, both RAW and house. Anyone who can genuinely convince me that they were unaware of this rule are assumed to have components enough for four uses of these spells and I'll also waive the weight requirement for those four uses. | ||
- | === Continual Flame === | + | ### Continual Flame |
In the RAW, this already costs 50GP, but then burns forever. | In the RAW, this already costs 50GP, but then burns forever. | ||
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Rubies are tiny items regardless of value. Finding that many rubies, or rubies of especially high value, is a quest of its own… | Rubies are tiny items regardless of value. Finding that many rubies, or rubies of especially high value, is a quest of its own… | ||
- | === Dancing Lights | + | ### Dancing Lights |
A bit of phosphorus or wychwood, or a glowworm. Is a tiny item (coin sized) and costs two copper pieces. | A bit of phosphorus or wychwood, or a glowworm. Is a tiny item (coin sized) and costs two copper pieces. | ||
- | === Daylight | + | ### Daylight |
- | Not a component related nerf, but: unless you use your highest slot level on this spell, it doesn' | + | No added components. Works like RAW. |
- | === Goodberry | + | ### Goodberry |
A sprig of mistletoe worth 5sp and is a small item. | A sprig of mistletoe worth 5sp and is a small item. | ||
Half the weight compared to a day's ration and feeds ten people instead of one? A good deal for one slot. | Half the weight compared to a day's ration and feeds ten people instead of one? A good deal for one slot. | ||
- | === Leomund' | + | |
+ | ### Leomund' | ||
Firefly or phosphorescent moss as per Light, or rubies as per Continual Flame. This is only if you want light in there, you can sit in the darkness for free. | Firefly or phosphorescent moss as per Light, or rubies as per Continual Flame. This is only if you want light in there, you can sit in the darkness for free. | ||
- | === Light === | + | ### Light |
- | A firefly or phosphorescent moss. A 360 minute pack costs 1 silver and is a small item. You can split up those minutes however | + | A firefly or phosphorescent moss. Six uses costs 1 silver and is a small item. If the spell is ended prematurely, |
- | === Produce Flame === | + | ### Produce Flame |
Dry balsa wood. A six-pack costs 1 silver and is a small item. | Dry balsa wood. A six-pack costs 1 silver and is a small item. | ||
- | === Purify Water === | + | ### Purify Water |
Works normally. | Works normally. | ||
- | === Create Food and Water === | + | ### Create Food and Water |
Can't //reset// starvation days, but //does// count as eating normally for the day. | Can't //reset// starvation days, but //does// count as eating normally for the day. | ||
- | === Other food- and light- giving spells | + | ### Other food- and light- giving spells |
Just because I missed them doesn' | Just because I missed them doesn' | ||
- | ==== Movement and targets | + | |
+ | ## Movement and targets | ||
Generally, all spells that hit an area now affect a specific number of people. (This is an option from the DMG.) | Generally, all spells that hit an area now affect a specific number of people. (This is an option from the DMG.) | ||
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Some spells and abilities I've created specific rules for. I do these as we go and so far it's four: | Some spells and abilities I've created specific rules for. I do these as we go and so far it's four: | ||
- | === Fire Elemental " | + | ### Fire Elemental " |
* In ordinary fight, no more than 6 people can be lit just by moving through them. Also, if you want to light people who are in separate mêlée groups, you need to light everyone who is in your group before moving on. | * In ordinary fight, no more than 6 people can be lit just by moving through them. Also, if you want to light people who are in separate mêlée groups, you need to light everyone who is in your group before moving on. | ||
- | === Thorn Whip === | + | ### Thorn Whip |
Thorn Whip in ordinary fight: | Thorn Whip in ordinary fight: | ||
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- | === Healing Spirit | + | ### Healing Spirit |
- | //(BTW, Healing Spirit saw an official nerf on Crawford' | + | //(We are switching over to Crawford' |
- | * In an ordinary fight, you can move in and out of the spirit using your movement. Remember | + | The amount |
- | * Outside of ordinary fight, only one person per round can be healed. So the ten d6 are divided up among the persons | + | |
- | //(This is neither Haeck's nor Crawford' | + | Unlike our previous house rule, it doesn't have to be just one d6 per round, so it' |
- | ==== Mending Ammo ==== | + | ## Mending Ammo |
- | [[ammo-recovery# | + | [[aiming|You can use " |
- | ==== Reactions & countering ==== | + | |
- | === Counterspell | + | ## Reactions & countering |
+ | |||
+ | ### Counterspell | ||
[[https:// | [[https:// | ||
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TL;DR: saying your spell is " | TL;DR: saying your spell is " | ||
- | ==== Moments of Serendipity ==== | ||
- | School of Divination' | + | ## Wall of Force |
- | ==== Wall of Force ==== | + | |
This spell is changed so that | This spell is changed so that | ||
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* If you want to keep them trapped in there, use the Dome shape. Two medium (or smaller) targets or one large target. | * If you want to keep them trapped in there, use the Dome shape. Two medium (or smaller) targets or one large target. | ||
- | ==== Find Familiar | + | ## Find Familiar |
The PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. For Zakharan characters, the familiar is instead always an elemental instead of its normal type. | The PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. For Zakharan characters, the familiar is instead always an elemental instead of its normal type. | ||
- | ==== First Round of Combat | + | ## First Round of Combat |
So we don't really use " | So we don't really use " | ||
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But reading them closely I see that they don't refer to rounds, they refer to turns, making them easier to understand even with our system. | But reading them closely I see that they don't refer to rounds, they refer to turns, making them easier to understand even with our system. | ||
- | === Assassinate | + | ### Assassinate |
"Any creature who hasn't taken a turn yet" counts main actions obv, dodging or being surprised don't make you immune to assassination. | "Any creature who hasn't taken a turn yet" counts main actions obv, dodging or being surprised don't make you immune to assassination. | ||
- | === Dread Ambusher | + | ### Dread Ambusher |
"At the start of your first turn of each combat" | "At the start of your first turn of each combat" | ||
- | ==== Climbing | + | ## Climbing |
- | === Second-Story Work === | + | ### Second-Story Work |
This is a level three Thief feature. You gain two additional benefits, in addition to the ones listed (faster climbing speed and longer jumps). | This is a level three Thief feature. You gain two additional benefits, in addition to the ones listed (faster climbing speed and longer jumps). | ||
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* You are allowed to attempt [[climbing# | * You are allowed to attempt [[climbing# | ||
- | === Level 9 Monk Unarmored Movement | + | ### Level 9 Monk Unarmored Movement |
You can run along routes abseling, sloping, and hard climbs without rolling. If you end your movement there, you need to climb in order to grab hold. | You can run along routes abseling, sloping, and hard climbs without rolling. If you end your movement there, you need to climb in order to grab hold. | ||
- | ==== Assassin whamma jamma ==== | + | ## Assassin whamma jamma |
These abilities are stolen from an OSR-game, GLOG by Arnold Kemp. I wanted to buff the assassin a little bit! | These abilities are stolen from an OSR-game, GLOG by Arnold Kemp. I wanted to buff the assassin a little bit! | ||
- | === Infiltration Expertise | + | ### Infiltration Expertise |
Starting at 9th level, you gain the ability to create false identities for yourself. At any time, you may declare that you are walking off. Later on in the session, you may reveal yourself to have been a minor NPC in the background “all along” as long as there actually are minor NPCs present. You can walk back on at any time, even climbing in a window. This ability is limited by plausibility. You can't have been seen at the same time as the NPC since they are (retroactively revealed to be) an alternate persona you've created and maintained. Creating a persona like this costs 25 GP and 7 full workdays, but, you can pay that retroactively, | Starting at 9th level, you gain the ability to create false identities for yourself. At any time, you may declare that you are walking off. Later on in the session, you may reveal yourself to have been a minor NPC in the background “all along” as long as there actually are minor NPCs present. You can walk back on at any time, even climbing in a window. This ability is limited by plausibility. You can't have been seen at the same time as the NPC since they are (retroactively revealed to be) an alternate persona you've created and maintained. Creating a persona like this costs 25 GP and 7 full workdays, but, you can pay that retroactively, | ||
- | === Impostor | + | ### Impostor |
At 13th level, you no longer have to create personas for your Infiltration Expertise, you learn to replace pre-existing people, body snatcher style. You need to study them for at least three hours. This doesn' | At 13th level, you no longer have to create personas for your Infiltration Expertise, you learn to replace pre-existing people, body snatcher style. You need to study them for at least three hours. This doesn' | ||
- | ==== Rakish Audacity Initiative | + | ## Rakish Audacity Initiative |
- Light? If equal, | - Light? If equal, | ||
- Rakish Audacity or other class ability? If equal, | - Rakish Audacity or other class ability? If equal, | ||
- Home turf | - Home turf | ||
- | ==== Rogue tool expertise | + | ## Rogue tool expertise |
Rogue can get expertise in two tools instead of an ability; it only works on some tools, see [[ability-check-proficiency# | Rogue can get expertise in two tools instead of an ability; it only works on some tools, see [[ability-check-proficiency# | ||
- | ==== Dodging | + | ## Dodging |
The dodge action is normally a combat action that anyone can take as a main action. | The dodge action is normally a combat action that anyone can take as a main action. | ||
As a house rule, you can choose take it as a reaction instead; this costs you your // | As a house rule, you can choose take it as a reaction instead; this costs you your // | ||
- | === Patient Defense | + | ### Patient Defense |
This is a level 2 monk Ki feature that allows you to spend a bonus action to dodge. This one, we still play like the RAW, but that's worth pointing out here since our normal dodge action works differently. (It's still a really good use of a bonus action, if you predict you are going to be attacked!) | This is a level 2 monk Ki feature that allows you to spend a bonus action to dodge. This one, we still play like the RAW, but that's worth pointing out here since our normal dodge action works differently. (It's still a really good use of a bonus action, if you predict you are going to be attacked!) | ||
- | ==== Feats ==== | + | ## Feats |
- | === Skilled | + | ### Skilled |
Changed so it works with [[ability-check-proficiency# | Changed so it works with [[ability-check-proficiency# | ||
- | ==== Weapon Maneuvers ==== | ||
- | |||
- | The third party book “Beyond Damage Dice”, a book of something they call " | ||
- | |||
- | Note that you don’t have to be a specific class to use these weapon maneuvers (they’re not battlemaster only). Anyone who is proficient with daggers can use dagger maneuvers such as concealing your weapon. | ||
- | |||
- | * **Banned maneuvers** Bruising Blow, Piercing Point, Rapid Shot. Banned for aesthetic reasons because they look dumb. | ||
- | * **Buffed maneuvers** Distracting Shot’s effect now lasts for all time. So that you don’t get screwed over by our weird initiative “system”. | ||
- | * **Nerfed maneuvers** The poison vials now [[rules/ | ||
- | Here I'll just put up an [[https:// |