Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
rules:houseruled-spells-and-abilities [2020-02-03 10:49] – [Weapon Maneuvers] sandra | rules:houseruled-spells-and-abilities [2020-02-17 10:15] – [Moments of Serendipity] ← rip diviner sandra | ||
---|---|---|---|
Line 32: | Line 32: | ||
=== Daylight === | === Daylight === | ||
- | Not a component related nerf, but: unless you use your highest slot level on this spell, it doesn' | + | No added components. Works like RAW. |
=== Goodberry === | === Goodberry === | ||
Line 43: | Line 43: | ||
=== Light === | === Light === | ||
- | A firefly or phosphorescent moss. A 360 minute pack costs 1 silver and is a small item. You can split up those minutes however | + | A firefly or phosphorescent moss. Six uses costs 1 silver and is a small item. If the spell is ended prematurely, |
=== Produce Flame === | === Produce Flame === | ||
Line 56: | Line 56: | ||
=== Other food- and light- giving spells === | === Other food- and light- giving spells === | ||
Just because I missed them doesn' | Just because I missed them doesn' | ||
+ | |||
==== Movement and targets ==== | ==== Movement and targets ==== | ||
Generally, all spells that hit an area now affect a specific number of people. (This is an option from the DMG.) | Generally, all spells that hit an area now affect a specific number of people. (This is an option from the DMG.) | ||
Line 83: | Line 84: | ||
=== Healing Spirit === | === Healing Spirit === | ||
- | //(BTW, Healing Spirit saw an official nerf on Crawford' | + | //(We are switching over to Crawford' |
- | * In an ordinary fight, you can move in and out of the spirit using your movement. Remember | + | The amount |
- | * Outside of ordinary fight, only one person per round can be healed. So the ten d6 are divided up among the persons to be healed. This brings it about on par with Prayer of Healing. | + | |
- | + | ||
- | // | + | |
+ | Unlike our previous house rule, it doesn' | ||
==== Mending Ammo ==== | ==== Mending Ammo ==== | ||
- | [[ammo-recovery# | + | [[aiming|You can use " |
==== Reactions & countering ==== | ==== Reactions & countering ==== | ||
Line 107: | Line 106: | ||
TL;DR: saying your spell is " | TL;DR: saying your spell is " | ||
- | ==== Moments of Serendipity ==== | ||
- | School of Divination' | ||
==== Wall of Force ==== | ==== Wall of Force ==== | ||
Line 188: | Line 185: | ||
Changed so it works with [[ability-check-proficiency# | Changed so it works with [[ability-check-proficiency# | ||
- | ==== Weapon Maneuvers ==== | ||
- | |||
- | The third party book “Beyond Damage Dice”, a book of something they call " | ||
- | |||
- | Note that you don’t have to be a specific class to use these weapon maneuvers (they’re not battlemaster only). Anyone who is proficient with daggers can use dagger maneuvers such as concealing your weapon. | ||
- | |||
- | * **Banned maneuvers** Bruising Blow, Piercing Point, Rapid Shot. Banned for aesthetic reasons because they look dumb. | ||
- | * **Buffed maneuvers** Distracting Shot’s effect now lasts until end of your ally’s next round. So that you don’t get screwed over by our weird initiative “system”. | ||
- | * **Nerfed maneuvers** The poison vials now [[rules/ | ||
- | Here I'll just put up an [[https:// |