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rules:houseruled-spells-and-abilities [2020-02-03 10:15] – [Spells That Make Food Or Light] sandra | rules:houseruled-spells-and-abilities [2020-02-13 20:24] – [Movement and targets] sandra | ||
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=== Daylight === | === Daylight === | ||
- | Not a component related nerf, but: unless you use your highest slot level on this spell, it doesn' | + | No added components. Works like RAW. |
=== Goodberry === | === Goodberry === | ||
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=== Light === | === Light === | ||
- | A firefly or phosphorescent moss. A 360 minute pack costs 1 silver and is a small item. You can split up those minutes however | + | A firefly or phosphorescent moss. Six uses costs 1 silver and is a small item. If the spell is ended prematurely, |
=== Produce Flame === | === Produce Flame === | ||
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=== Other food- and light- giving spells === | === Other food- and light- giving spells === | ||
Just because I missed them doesn' | Just because I missed them doesn' | ||
+ | |||
==== Movement and targets ==== | ==== Movement and targets ==== | ||
Generally, all spells that hit an area now affect a specific number of people. (This is an option from the DMG.) | Generally, all spells that hit an area now affect a specific number of people. (This is an option from the DMG.) | ||
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=== Healing Spirit === | === Healing Spirit === | ||
- | //(BTW, Healing Spirit saw an official nerf on Crawford' | + | //(We are switching over to Crawford' |
- | * In an ordinary fight, you can move in and out of the spirit using your movement. Remember | + | The amount |
- | * Outside of ordinary fight, only one person per round can be healed. So the ten d6 are divided up among the persons to be healed. This brings it about on par with Prayer of Healing. | + | |
- | + | ||
- | // | + | |
+ | Unlike our previous house rule, it doesn' | ||
==== Mending Ammo ==== | ==== Mending Ammo ==== | ||
- | [[ammo-recovery# | + | [[aiming|You can use " |
==== Reactions & countering ==== | ==== Reactions & countering ==== | ||
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Changed so it works with [[ability-check-proficiency# | Changed so it works with [[ability-check-proficiency# | ||
- | |||
- | ==== Weapon Maneuvers ==== | ||
- | |||
- | If you are using the third party book “Beyond Damage Dice” (which isn’t recommended because the game is already complicated enough) here are my rulings on the weapon maneuver’s there. Also all the new weapons from Midgard and Southlands are banned so don’t even. Note that you don’t have to be a specific class to use these weapon maneuvers (they’re not battlemaster only). | ||
- | |||
- | * **Banned maneuvers** Bruising Blow, Piercing Point, Rapid Shot. Banned for aesthetic reasons because they look dumb. The other forty or so maneuvers in there are ok. | ||
- | * **Buffed maneuvers** Distracting Shot’s effect now lasts until end of your ally’s next round. So that you don’t get screwed over by our weird initiative “system”. | ||
- | * **Nerfed maneuvers** The poison vials now [[rules/ | ||