Do you go to the dungeon?

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rules:houseruled-spells-and-abilities [2020-02-01 23:21] – [Weapon Maneuvers] sandrarules:houseruled-spells-and-abilities [2020-02-08 12:04] – [Mending Ammo] sandra
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 ===== Houseruled Spells & Abilities ===== ===== Houseruled Spells & Abilities =====
  
-==== Material components =====+==== Spells That Make Food Or Light ===== 
 + 
 +Most of these spells have seen a nerf (by me your cruel DM) and the most common nerf is that the spell now requires and consumes components.
  
 The RAW in 5e is that if a material component costs money (like the 300 gp diamond for Revivify), you need to actually have the component. And if the material component doesn't cost money, there are two ways to get around the material component: you can assume that it's something you already happened to have in your component bag, or, you can use your arcane focus instead of the material component. (Of course if you happen to not have your component bag or your arcane focus at hand, but happen to have the actual material components, that's good too.) The RAW in 5e is that if a material component costs money (like the 300 gp diamond for Revivify), you need to actually have the component. And if the material component doesn't cost money, there are two ways to get around the material component: you can assume that it's something you already happened to have in your component bag, or, you can use your arcane focus instead of the material component. (Of course if you happen to not have your component bag or your arcane focus at hand, but happen to have the actual material components, that's good too.)
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 === Daylight === === Daylight ===
-Kept as RAW -- no component added, you can have this for just the slot cost.+No added components. Works like RAW.
  
 === Goodberry === === Goodberry ===
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 === Leomund's Tiny Hut === === Leomund's Tiny Hut ===
-Firefly or phosphorescent moss as per Light, or rubies as per Continual Flame. This is only if you want light in there, you can sit in the darkness for free. **Grandma's Old Tiny Hut:** Old characters that already used Leomund's Tiny Hut can continue casting it without components.+Firefly or phosphorescent moss as per Light, or rubies as per Continual Flame. This is only if you want light in there, you can sit in the darkness for free.
  
 === Light === === Light ===
-A firefly or phosphorescent moss. A 360 minute pack costs 1 silver and is a small item. You can split up those minutes however you want, doesn't have to be strict hoursThe light still goes out after one hour and requires recasting.+A firefly or phosphorescent moss. Six uses costs 1 silver and is a small item. If the spell is ended prematurely, you can reuse that component later for the remaining time. For example you shine the light for 40 minutesLater you can shine the light for 20 minutes. But then it goes out. In that regard, it's more similar to a bundle of torches than a flask of oil.
  
 === Produce Flame === === Produce Flame ===
 Dry balsa wood. A six-pack costs 1 silver and is a small item. Dry balsa wood. A six-pack costs 1 silver and is a small item.
 +
 +=== Purify Water ===
 +Works normally.
 +
 +=== Create Food and Water ===
 +Can't //reset// starvation days, but //does// count as eating normally for the day.
  
 === Other food- and light- giving spells === === Other food- and light- giving spells ===
-Just because I missed them doesn't mean that they don't cost. Let me know and I'll add them here. Oh there is a 'Create Food and Water' w/o components? But it's a level three slot. That seems ok?+Just because I missed them doesn't mean that they don't cost. Let me know and I'll add them here.
  
 ==== Movement and targets ==== ==== Movement and targets ====
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 ==== Mending Ammo ==== ==== Mending Ammo ====
  
-[[ammo-recovery#house-rule-3mending|You can use "Mending" to help you fix broken ammo, with some limitations]].+[[aiming|You can use "Mending" to help you fix broken ammo, if you can find it.]]
 ==== Reactions & countering ==== ==== Reactions & countering ====
  
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 Changed so it works with [[ability-check-proficiency#skilled|ability check proficiencies]]. Changed so it works with [[ability-check-proficiency#skilled|ability check proficiencies]].
- 
-==== Weapon Maneuvers ==== 
- 
-If you are using the third party book “Beyond Damage Dice” (which isn’t recommended because the game is already complicated enough) here are my rulings on the weapon maneuver’s there. Also all the new weapons from Midgard and Southlands are banned so don’t even. Note that you don’t have to be a specific class to use these weapon maneuvers (they’re not battlemaster only). 
- 
-  * **Banned maneuvers** Bruising Blow, Piercing Point, Rapid Shot. Banned for aesthetic reasons because they look dumb. The other forty or so maneuvers in there are ok. 
-  * **Buffed maneuvers** Distracting Shot’s effect now lasts until end of your ally’s next round. So that you don’t get screwed over by our weird initiative “system”. 
-  * **Nerfed maneuvers** The poison vials now [[rules/looking-for-stuff-outdoors|need components]] to create.