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rules:houseruled-spells-and-abilities [2020-02-01 23:21] – [Weapon Maneuvers] sandra | rules:houseruled-spells-and-abilities [2020-02-06 23:44] – old revision restored (2020-02-07 00:28) sandra | ||
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===== Houseruled Spells & Abilities ===== | ===== Houseruled Spells & Abilities ===== | ||
- | ==== Material components | + | ==== Spells That Make Food Or Light ===== |
+ | |||
+ | Most of these spells have seen a nerf (by me your cruel DM) and the most common nerf is that the spell now requires and consumes components. | ||
The RAW in 5e is that if a material component costs money (like the 300 gp diamond for Revivify), you need to actually have the component. And if the material component doesn' | The RAW in 5e is that if a material component costs money (like the 300 gp diamond for Revivify), you need to actually have the component. And if the material component doesn' | ||
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=== Daylight === | === Daylight === | ||
- | Kept as RAW -- no component | + | No added components. Works like RAW. |
=== Goodberry === | === Goodberry === | ||
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=== Leomund' | === Leomund' | ||
- | Firefly or phosphorescent moss as per Light, or rubies as per Continual Flame. This is only if you want light in there, you can sit in the darkness for free. **Grandma' | + | Firefly or phosphorescent moss as per Light, or rubies as per Continual Flame. This is only if you want light in there, you can sit in the darkness for free. |
=== Light === | === Light === | ||
- | A firefly or phosphorescent moss. A 360 minute pack costs 1 silver and is a small item. You can split up those minutes however | + | A firefly or phosphorescent moss. Six uses costs 1 silver and is a small item. If the spell is ended prematurely, |
=== Produce Flame === | === Produce Flame === | ||
Dry balsa wood. A six-pack costs 1 silver and is a small item. | Dry balsa wood. A six-pack costs 1 silver and is a small item. | ||
+ | |||
+ | === Purify Water === | ||
+ | Works normally. | ||
+ | |||
+ | === Create Food and Water === | ||
+ | Can't //reset// starvation days, but //does// count as eating normally for the day. | ||
=== Other food- and light- giving spells === | === Other food- and light- giving spells === | ||
- | Just because I missed them doesn' | + | Just because I missed them doesn' |
==== Movement and targets ==== | ==== Movement and targets ==== | ||
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Changed so it works with [[ability-check-proficiency# | Changed so it works with [[ability-check-proficiency# | ||
- | |||
- | ==== Weapon Maneuvers ==== | ||
- | |||
- | If you are using the third party book “Beyond Damage Dice” (which isn’t recommended because the game is already complicated enough) here are my rulings on the weapon maneuver’s there. Also all the new weapons from Midgard and Southlands are banned so don’t even. Note that you don’t have to be a specific class to use these weapon maneuvers (they’re not battlemaster only). | ||
- | |||
- | * **Banned maneuvers** Bruising Blow, Piercing Point, Rapid Shot. Banned for aesthetic reasons because they look dumb. The other forty or so maneuvers in there are ok. | ||
- | * **Buffed maneuvers** Distracting Shot’s effect now lasts until end of your ally’s next round. So that you don’t get screwed over by our weird initiative “system”. | ||
- | * **Nerfed maneuvers** The poison vials now [[rules/ | ||