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rules:houseruled-spells-and-abilities [2019-11-08 13:06] – Greater Portent sandra | rules:houseruled-spells-and-abilities [2020-02-13 20:24] – [Movement and targets] sandra | ||
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===== Houseruled Spells & Abilities ===== | ===== Houseruled Spells & Abilities ===== | ||
- | ==== Material components | + | ==== Spells That Make Food Or Light ===== |
+ | |||
+ | Most of these spells have seen a nerf (by me your cruel DM) and the most common nerf is that the spell now requires and consumes components. | ||
The RAW in 5e is that if a material component costs money (like the 300 gp diamond for Revivify), you need to actually have the component. And if the material component doesn' | The RAW in 5e is that if a material component costs money (like the 300 gp diamond for Revivify), you need to actually have the component. And if the material component doesn' | ||
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=== Daylight === | === Daylight === | ||
- | Kept as RAW -- no component | + | No added components. Works like RAW. |
=== Goodberry === | === Goodberry === | ||
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Half the weight compared to a day's ration and feeds ten people instead of one? A good deal for one slot. | Half the weight compared to a day's ration and feeds ten people instead of one? A good deal for one slot. | ||
+ | |||
+ | === Leomund' | ||
+ | Firefly or phosphorescent moss as per Light, or rubies as per Continual Flame. This is only if you want light in there, you can sit in the darkness for free. | ||
=== Light === | === Light === | ||
- | A firefly or phosphorescent moss. A six-pack | + | A firefly or phosphorescent moss. Six uses costs 1 silver and is a small item. If the spell is ended prematurely, |
=== Produce Flame === | === Produce Flame === | ||
Dry balsa wood. A six-pack costs 1 silver and is a small item. | Dry balsa wood. A six-pack costs 1 silver and is a small item. | ||
+ | |||
+ | === Purify Water === | ||
+ | Works normally. | ||
+ | |||
+ | === Create Food and Water === | ||
+ | Can't //reset// starvation days, but //does// count as eating normally for the day. | ||
=== Other food- and light- giving spells === | === Other food- and light- giving spells === | ||
- | Just because I missed them doesn' | + | Just because I missed them doesn' |
==== Movement and targets ==== | ==== Movement and targets ==== | ||
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=== Healing Spirit === | === Healing Spirit === | ||
- | //(BTW, Healing Spirit saw an official nerf on Crawford' | + | //(We are switching over to Crawford' |
- | * In an ordinary fight, you can move in and out of the spirit using your movement. Remember | + | The amount |
- | * Outside of ordinary fight, only one person per round can be healed. So the ten d6 are divided up among the persons to be healed. This brings it about on par with Prayer of Healing. | + | |
- | + | ||
- | // | + | |
+ | Unlike our previous house rule, it doesn' | ||
==== Mending Ammo ==== | ==== Mending Ammo ==== | ||
- | [[ammo-recovery# | + | [[aiming|You can use " |
==== Reactions & countering ==== | ==== Reactions & countering ==== | ||
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Casting " | Casting " | ||
- | If the spell casting is imperceptible (such as Subtle Spell sorcerer ability or Innate Spellcasting monster ability), that means it's also uncounterable! #scragnoth | + | If the spell casting is imperceptible (such as Subtle Spell sorcerer ability or Innate Spellcasting monster ability, if that ability removes all three component requirements), that means it's also uncounterable! #scragnoth |
TL;DR: saying your spell is " | TL;DR: saying your spell is " | ||
- | ==== Greater Portent | + | ==== Moments of Serendipity |
+ | |||
+ | School of Divination' | ||
+ | ==== Wall of Force ==== | ||
+ | |||
+ | This spell is changed so that | ||
+ | |||
+ | * You can't telefrag enemies with it | ||
+ | * You can't squeeze them between the wall and another object, wall, or floor. | ||
+ | * You can push them prone but they can crawl out | ||
+ | * If you want to keep them trapped in there, use the Dome shape. Two medium (or smaller) targets or one large target. | ||
+ | |||
+ | ==== Find Familiar ==== | ||
+ | |||
+ | The PHB says “the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast”. For Zakharan characters, the familiar is instead always an elemental instead of its normal type. | ||
- | This School of Divination subclass feature is moved down from level 14 to level 5 and at level 14 you get " | ||
==== First Round of Combat ==== | ==== First Round of Combat ==== | ||
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At 13th level, you no longer have to create personas for your Infiltration Expertise, you learn to replace pre-existing people, body snatcher style. You need to study them for at least three hours. This doesn' | At 13th level, you no longer have to create personas for your Infiltration Expertise, you learn to replace pre-existing people, body snatcher style. You need to study them for at least three hours. This doesn' | ||
+ | ==== Rakish Audacity Initiative ==== | ||
+ | |||
+ | - Light? If equal, | ||
+ | - Rakish Audacity or other class ability? If equal, | ||
+ | - Home turf | ||
==== Rogue tool expertise ==== | ==== Rogue tool expertise ==== | ||
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Changed so it works with [[ability-check-proficiency# | Changed so it works with [[ability-check-proficiency# | ||
+ | |||
+ |