Do you go to the dungeon?

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rules:house-rules [2018-07-04 12:33] – [House Rules] sandrarules:house-rules [2021-11-04 07:00] (current) – [House Rules] sandra
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 ====== House Rules ====== ====== House Rules ======
  
-1. Something you might want to have in mind when choosing skills:+1. This isn't as much a house rule as it is a variant in the DMG, but it's good to know up front that we play this way. There are no skill proficiencies ("Perception" etc). Instead, [[Ability check proficiency|you choose two of your six abilities]], for example Dex and Wis, and are proficient with all ability checks (such as foraging for food or grappling) with those two abilities. This is only for ability checks, and not for tools, saving throws, attacks etc, which all work as normal.
  
-These seven skills: Deception, Intimidation, Performance, Persuasion, Insight, Investigation [[Skill List|are all removed]]If you want your character to say something, say it. If you want your character to look in a drawer, say that you look in a drawer.+Be aware that Constitution and Charisma are not going to be rolled very oftenInstead, if you want your character to say something, say it. If you want your character to look in a drawer, say that you look in a drawer. (There is one very specific situation where charisma checks are being made and that's during the downtime rules. "I spend a week in this town trying to make friends" "OK, one week later…". Maybe future house rules will add more opportunities for these checks.)
  
 2. Something you might want to have in mind when choosing spells: 2. Something you might want to have in mind when choosing spells:
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 Some spells, notably Light, Dancing Lights, and Goodberry, are now [[https://dnd.idiomdrottning.org/rules/houseruled-spells-and-abilities#material-components|more expensive to use]]. Some spells, notably Light, Dancing Lights, and Goodberry, are now [[https://dnd.idiomdrottning.org/rules/houseruled-spells-and-abilities#material-components|more expensive to use]].
  
-3. Something you might want to have in mind when choosing weapons: +3. A kind of weird take on hit points[[Oh, Injury!]]
- +
-You can recover the arrows you use, minus one for every enemy you actually killed with an arrow shot. So if you kill five goblins with your bow, after the battle you scratch five arrows from the inventory even though in the heat of battle you fired like 30 arrows. You just recover 25 and only five of them broke. +
- +
-Since HP isn't just "body points" but also a measure of position, stress, fear, fatigue etc this rule also enables you to use FEWER arrows. For example, you can describe your first three successful attack rolls as you taking aim at the enemy centaur and your last, killing attack as you actually releasing the string. Your aiming at it reduced its HP by making your position more favorable. [[Arrow Threat|The rule is made so that it's up to you]] what you think is coolest. Firing a bunch of arrows making the orc look like a porcupine? Go for it, and you can recover all but one of them. Careful aiming with every notch a killing blow? Go for it. It's fair because the actually arrow expenditure from your inventory becomes the same.+
  
 There's also some other things but they don't really matter for character generation: There's also some other things but they don't really matter for character generation:
  
-4. A TotM-approach to simple-but-consistent adjudication of [[Targets and Ranges in Fights|distances, speed & position]]\\ +4. [[https://idiomdrottning.org/introducing-late-night-fighting|Introducing Late Night Fighting]]\\ 
-5. A [[conversational initiative system]]\\ +5. [[Players Roll|Defense rolls]] i.e. you'll roll to defend instead of enemies rolling vs your AC.\\ 
-6. [[Players Roll|Defense rolls]] i.e. you'll roll to defend instead of enemies rolling vs your AC.\\ +6. I don't like using a lot of maps&minis. You're standing **in** a room, not looking down on a room. But, I don't want to make that punishing for you either; if you want to say "we go to the room where we saw that bull statue", for example, that's fine. It's not about making you get lost in the dungeon. That's what we have the wilderness for.\\ 
-7. I don't like using a lot of maps&minis. You're standing **in** a room, not looking down on a room. But, I don't want to make that punishing for you either; if you want to say "we go to the room where we saw that bull statue", for example, that's fine. It's not about making you get lost in the dungeon. That's what we have the wilderness for.\\ +7. More uses for [[inspiration|inspiration]], and more ways to get it.\\ 
-8. More uses for [[inspiration]], and more ways to get it.\\ +8. The rules and consequences for [[https://dnd.idiomdrottning.org/rules/houseruled-spells-and-abilities#climbing|climbing]] have been clarified. Thanks to Veins of the Earth. The thief's class ability "second story work" has been expanded.\\ 
-9. If you run [[mercantile ventures|a trading business]] or are a ruler of a domain, you can get some [[XP for gold]].\\ +9. The [[https://dnd.idiomdrottning.org/rules/houseruled-spells-and-abilities#assassin-whamma-jamma|assassin's class ability to infiltrate in disguise]] has been clarified and buffed slightly.\\ 
-10. Hiring alchemists to brew [[custom potions]] is expensive and takes time.\\ +10. Probably more things that I forget now. I'm an idiosyncratic DM :/
-11. The rules and consequences for [[https://dnd.idiomdrottning.org/rules/houseruled-spells-and-abilities#climbing|climbing]] have been clarified. The thief's class ability "second story work" has been expanded. Climbing still uses strength-based athletics, though. +
-12. The [[https://dnd.idiomdrottning.org/rules/houseruled-spells-and-abilities#assassin-whamma-jamma|assassin's class ability to infiltrate in disguise]] has been clarified and buffed slightly. +
-13. Probably more things that I forget now. I'm an idiosyncratic DM :/+
  
 Generally if you want to do things we'll find rules for it or make up rules for it. Sometimes very difficult and hopeless rules. Generally if you want to do things we'll find rules for it or make up rules for it. Sometimes very difficult and hopeless rules.
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   * Eliding skills (as listed above under skills) is also something that the DMG suggests   * Eliding skills (as listed above under skills) is also something that the DMG suggests
   * The defense roll thing is from UA so it's not completely new either, I just fixed the math   * The defense roll thing is from UA so it's not completely new either, I just fixed the math
-  * Feats & multiclassing (I resisted for like two years before introducing these)+  * Feats & multiclassing
   * The detailed encumbrance rules from PHB p176, but with house ruled [[https://idiomdrottning.org/inventory|item slots of different sizes rather than pound weight]].   * The detailed encumbrance rules from PHB p176, but with house ruled [[https://idiomdrottning.org/inventory|item slots of different sizes rather than pound weight]].
  
 and //don't// use: and //don't// use:
  
-  * Point buy for stats. Use standard array or roll 4d6-drop-the-lowest-arrange-in-any-order.  PS have a witness if you choose to roll your stats, it's gonna be epic if you start racking up a bunch of eighteens.+  * Point buy for stats. Instead, use standard array or roll 4d6-drop-the-lowest-arrange-in-any-order.  PS have a witness if you [[standard array vs random rolls|choose to roll your stats]], it's gonna be epic if you start racking up a bunch of eighteens.
   * Flanking (the DMG optional rule, that is — the rogue still get their normal Sneak Attack) and a bunch of other stuff.   * Flanking (the DMG optional rule, that is — the rogue still get their normal Sneak Attack) and a bunch of other stuff.