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rules:house-rules [2018-07-04 12:12] – [House Rules] sandra | rules:house-rules [2021-11-04 07:00] (current) – [House Rules] sandra | ||
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====== House Rules ====== | ====== House Rules ====== | ||
- | 1. Something you might want to have in mind when choosing skills: | + | 1. This isn't as much a house rule as it is a variant |
- | These seven skills: Deception, Intimidation, | + | Be aware that Constitution and Charisma |
2. Something you might want to have in mind when choosing spells: | 2. Something you might want to have in mind when choosing spells: | ||
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Spells that targets an area of effect instead target a fixed number of enemies. For example, Burning Hands hits two enemies. (This is is less of an house rule and more of an optional rule from the DMG, I think it's page 249.) | Spells that targets an area of effect instead target a fixed number of enemies. For example, Burning Hands hits two enemies. (This is is less of an house rule and more of an optional rule from the DMG, I think it's page 249.) | ||
- | 3. Something you might want to have in mind when choosing weapons: | + | Some spells, notably Light, Dancing Lights, and Goodberry, are now [[https:// |
- | You can recover the arrows you use, minus one for every enemy you actually killed with an arrow shot. So if you kill five goblins with your bow, after the battle you scratch five arrows from the inventory even though in the heat of battle you fired like 30 arrows. You just recover 25 and only five of them broke. | + | 3. A kind of weird take on hit points: [[Oh, Injury!]] |
- | + | ||
- | Since HP isn't just " | + | |
There' | There' | ||
- | 4. A TotM-approach to simple-but-consistent adjudication of [[Targets and Ranges in Fights|distances, speed & position]]\\ | + | 4. [[https:// |
- | 5. A [[conversational initiative system]]\\ | + | 5. [[Players Roll|Defense rolls]] i.e. you'll roll to defend instead of enemies rolling vs your AC.\\ |
- | 6. [[Players Roll|Defense rolls]] i.e. you'll roll to defend instead of enemies rolling vs your AC.\\ | + | 6. I don't like using a lot of maps& |
- | 7. I don't like using a lot of maps& | + | 7. More uses for [[inspiration|inspiration]], |
- | 8. More uses for [[inspiration]], | + | 8. The rules and consequences for [[https:// |
- | 9. If you run [[mercantile ventures|a trading business]] or are a ruler of a domain, you can get some [[XP for gold]].\\ | + | 9. The [[https:// |
- | 10. Hiring alchemists to brew [[custom potions]] is expensive | + | 10. Probably more things that I forget now. I'm an idiosyncratic DM :/ |
- | 11. Probably more things that I forget now. I'm an idiosyncratic DM :/ | + | |
Generally if you want to do things we'll find rules for it or make up rules for it. Sometimes very difficult and hopeless rules. | Generally if you want to do things we'll find rules for it or make up rules for it. Sometimes very difficult and hopeless rules. | ||
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* Eliding skills (as listed above under skills) is also something that the DMG suggests | * Eliding skills (as listed above under skills) is also something that the DMG suggests | ||
* The defense roll thing is from UA so it's not completely new either, I just fixed the math | * The defense roll thing is from UA so it's not completely new either, I just fixed the math | ||
- | * Feats & multiclassing | + | * Feats & multiclassing |
+ | * The detailed encumbrance rules from PHB p176, but with house ruled [[https:// | ||
and // | and // | ||
- | * Point buy for stats. | + | * Point buy for stats. |
* Flanking (the DMG optional rule, that is — the rogue still get their normal Sneak Attack) and a bunch of other stuff. | * Flanking (the DMG optional rule, that is — the rogue still get their normal Sneak Attack) and a bunch of other stuff. | ||