Do you go to the dungeon?

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
rules:house-rules [2018-04-08 07:31] sandrarules:house-rules [2021-11-04 07:00] (current) – [House Rules] sandra
Line 5: Line 5:
 ====== House Rules ====== ====== House Rules ======
  
-1. Something you might want to have in mind when choosing skills:+1. This isn't as much a house rule as it is a variant in the DMG, but it's good to know up front that we play this way. There are no skill proficiencies ("Perception" etc). Instead, [[Ability check proficiency|you choose two of your six abilities]], for example Dex and Wis, and are proficient with all ability checks (such as foraging for food or grappling) with those two abilities. This is only for ability checks, and not for tools, saving throws, attacks etc, which all work as normal.
  
-These seven skills: Deception, Intimidation, Performance, Persuasion, Insight, Investigation [[Skill List|are all removed]]If you want your character to say something, say it. If you want your character to look in a drawer, say that you look in a drawer.+Be aware that Constitution and Charisma are not going to be rolled very oftenInstead, if you want your character to say something, say it. If you want your character to look in a drawer, say that you look in a drawer. (There is one very specific situation where charisma checks are being made and that's during the downtime rules. "I spend a week in this town trying to make friends" "OK, one week later…". Maybe future house rules will add more opportunities for these checks.)
  
 2. Something you might want to have in mind when choosing spells: 2. Something you might want to have in mind when choosing spells:
Line 13: Line 13:
 Spells that targets an area of effect instead target a fixed number of enemies. For example, Burning Hands hits two enemies. (This is is less of an house rule and more of an optional rule from the DMG, I think it's page 249.) Spells that targets an area of effect instead target a fixed number of enemies. For example, Burning Hands hits two enemies. (This is is less of an house rule and more of an optional rule from the DMG, I think it's page 249.)
  
-3Something you might want to have in mind when choosing weapons:+Some spells, notably Light, Dancing Lights, and Goodberry, are now [[https://dnd.idiomdrottning.org/rules/houseruled-spells-and-abilities#material-components|more expensive to use]].
  
-You can recover the arrows you use, minus one for every enemy you actually killed with an arrow shotSo if you kill five goblins with your bow, after the battle you scratch five arrows from the inventory even though in the heat of battle you fired like 30 arrows. You just recover 25 and only five of them broke. +3A kind of weird take on hit points[[Oh, Injury!]]
- +
-Since HP isn't just "body points" but also a measure of position, stress, fear, fatigue etc this rule also enables you to use FEWER arrows. For example, you can describe your first three successful attack rolls as you taking aim at the enemy centaur and your last, killing attack as you actually releasing the string. Your aiming at it reduced its HP by making your position more favorable. [[Arrow Threat|The rule is made so that it's up to you]] what you think is coolest. Firing a bunch of arrows making the orc look like a porcupine? Go for it, and you can recover all but one of them. Careful aiming with every notch a killing blow? Go for it. It's fair because the actually arrow expenditure from your inventory becomes the same.+
  
 There's also some other things but they don't really matter for character generation: There's also some other things but they don't really matter for character generation:
  
-4. A TotM-approach to simple-but-consistent adjudication of [[Targets and Ranges in Fights|distances, speed & position]]\\ +4. [[https://idiomdrottning.org/introducing-late-night-fighting|Introducing Late Night Fighting]]\\ 
-5. Always trying out new initiative systems (and I have a new idea that I want to try)\\ +5. [[Players Roll|Defense rolls]] i.e. you'll roll to defend instead of enemies rolling vs your AC.\\ 
-6. [[Players Roll|Defense rolls]] i.e. you'll roll to defend instead of enemies rolling vs your AC.\\ +6. I don't like using a lot of maps&minis. You're standing **in** a room, not looking down on a room. But, I don't want to make that punishing for you either; if you want to say "we go to the room where we saw that bull statue", for example, that's fine. It's not about making you get lost in the dungeon. That's what we have the wilderness for.\\ 
-7. I don't like using a lot of maps&minis. You're standing **in** a room, not looking down on a room. But, I don't want to make that punishing for you either; if you want to say "we go to the room where we saw that bull statue", for example, that's fine. It's not about making you get lost in the dungeon. That's what we have the wilderness for.\\ +7. More uses for [[inspiration|inspiration]], and more ways to get it.\\ 
-8. Probably more things that I forget now. I'm an idiosyncratic DM :/+8. The rules and consequences for [[https://dnd.idiomdrottning.org/rules/houseruled-spells-and-abilities#climbing|climbing]] have been clarified. Thanks to Veins of the Earth. The thief's class ability "second story work" has been expanded.\\ 
 +9. The [[https://dnd.idiomdrottning.org/rules/houseruled-spells-and-abilities#assassin-whamma-jamma|assassin's class ability to infiltrate in disguise]] has been clarified and buffed slightly.\\ 
 +10. Probably more things that I forget now. I'm an idiosyncratic DM :/ 
 + 
 +Generally if you want to do things we'll find rules for it or make up rules for it. Sometimes very difficult and hopeless rules.
  
 Also optional rules from the books that we use: Also optional rules from the books that we use:
Line 33: Line 35:
   * Eliding skills (as listed above under skills) is also something that the DMG suggests   * Eliding skills (as listed above under skills) is also something that the DMG suggests
   * The defense roll thing is from UA so it's not completely new either, I just fixed the math   * The defense roll thing is from UA so it's not completely new either, I just fixed the math
-  * Feats & multiclassing (I resisted for like two years before introducing these)+  * Feats & multiclassing 
 +  * The detailed encumbrance rules from PHB p176, but with house ruled [[https://idiomdrottning.org/inventory|item slots of different sizes rather than pound weight]].
  
 and //don't// use: and //don't// use:
  
-  * Point buy for stats. PS have a witness if you choose to roll your stats instead, it's gonna be epic if you start racking up a bunch of eighteens.+  * Point buy for stats. Instead, use standard array or roll 4d6-drop-the-lowest-arrange-in-any-order.  PS have a witness if you [[standard array vs random rolls|choose to roll your stats]], it's gonna be epic if you start racking up a bunch of eighteens.
   * Flanking (the DMG optional rule, that is — the rogue still get their normal Sneak Attack) and a bunch of other stuff.   * Flanking (the DMG optional rule, that is — the rogue still get their normal Sneak Attack) and a bunch of other stuff.