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| rules:house-rules [2019-05-05 13:56] – sandra | rules:house-rules [2025-11-04 11:46] (current) – This isn't as much a house rule as it is a variant in the DMG, but it's good to know up front that we play this way. There are no skill proficiencies (Perception etc). Instead, [[Ability check proficiency|you choose two of your six abilities]], for exampl www-data | ||
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| ====== House Rules ====== | ====== House Rules ====== | ||
| - | 1. This isn't as much a house rule as it is a variant in the DMG, but it's good to know up front that we play this way. There are no skill proficiencies (" | + | 1\. This isn't as much a house rule as it is a variant in the DMG, but it's good to know up front that we play this way. There are no skill proficiencies (" |
| Be aware that Constitution and Charisma are not going to be rolled very often. Instead, if you want your character to say something, say it. If you want your character to look in a drawer, say that you look in a drawer. (There is one very specific situation where charisma checks are being made and that's during the downtime rules. "I spend a week in this town trying to make friends" | Be aware that Constitution and Charisma are not going to be rolled very often. Instead, if you want your character to say something, say it. If you want your character to look in a drawer, say that you look in a drawer. (There is one very specific situation where charisma checks are being made and that's during the downtime rules. "I spend a week in this town trying to make friends" | ||
| - | 2. Something you might want to have in mind when choosing spells: | + | 2\. Something you might want to have in mind when choosing spells: |
| Spells that targets an area of effect instead target a fixed number of enemies. For example, Burning Hands hits two enemies. (This is is less of an house rule and more of an optional rule from the DMG, I think it's page 249.) | Spells that targets an area of effect instead target a fixed number of enemies. For example, Burning Hands hits two enemies. (This is is less of an house rule and more of an optional rule from the DMG, I think it's page 249.) | ||
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| Some spells, notably Light, Dancing Lights, and Goodberry, are now [[https:// | Some spells, notably Light, Dancing Lights, and Goodberry, are now [[https:// | ||
| - | 3. Two new action options in combat: [[ammo-recovery# | + | 3\. A kind of weird take on hit points: [[Oh, Injury!]] |
| There' | There' | ||
| - | 4. [[Targets and Ranges in Fights]]\\ | + | 4\. [[https:// |
| - | 5. A [[conversational initiative system|conversational initiative system]]\\ | + | 5\. [[Players Roll|Defense rolls]] i.e. you'll roll to defend instead of enemies rolling vs your AC.\\ |
| - | 6. [[Players Roll|Defense rolls]] i.e. you'll roll to defend instead of enemies rolling vs your AC.\\ | + | 6\. I don't like using a lot of maps& |
| - | 7. I don't like using a lot of maps& | + | 7\. More uses for [[inspiration|inspiration]], |
| - | 8. More uses for [[inspiration|inspiration]], | + | 8\. The rules and consequences for [[https:// |
| - | 9. The rules and consequences for [[https:// | + | 9\. The [[https:// |
| - | 10. The [[https:// | + | 10\. Probably more things that I forget now. I'm an idiosyncratic DM :/ |
| - | 11. When you go down to exactly 1 HP, [[wound threshold|something special will happen]]. It's a thing that's both good and bad, so you're allowed to change that number — your [[wound threshold|wound threshold]] — from 1 to whatever you want when you level up or create your character.\\ | + | |
| - | 12. Probably more things that I forget now. I'm an idiosyncratic DM :/ | + | |
| Generally if you want to do things we'll find rules for it or make up rules for it. Sometimes very difficult and hopeless rules. | Generally if you want to do things we'll find rules for it or make up rules for it. Sometimes very difficult and hopeless rules. | ||
