Do you go to the dungeon?

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rules:house-rules [2021-11-04 07:00] – [House Rules] sandrarules:house-rules [2025-11-04 11:46] (current) – This isn't as much a house rule as it is a variant in the DMG, but it's good to know up front that we play this way. There are no skill proficiencies (Perception etc). Instead, [[Ability check proficiency|you choose two of your six abilities]], for exampl www-data
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 ====== House Rules ====== ====== House Rules ======
  
-1. This isn't as much a house rule as it is a variant in the DMG, but it's good to know up front that we play this way. There are no skill proficiencies ("Perception" etc). Instead, [[Ability check proficiency|you choose two of your six abilities]], for example Dex and Wis, and are proficient with all ability checks (such as foraging for food or grappling) with those two abilities. This is only for ability checks, and not for tools, saving throws, attacks etc, which all work as normal.+1\. This isn't as much a house rule as it is a variant in the DMG, but it's good to know up front that we play this way. There are no skill proficiencies ("Perception" etc). Instead, [[Ability check proficiency|you choose two of your six abilities]], for example Dex and Wis, and are proficient with all ability checks (such as foraging for food or grappling) with those two abilities. This is only for ability checks, and not for tools, saving throws, attacks etc, which all work as normal.
  
 Be aware that Constitution and Charisma are not going to be rolled very often. Instead, if you want your character to say something, say it. If you want your character to look in a drawer, say that you look in a drawer. (There is one very specific situation where charisma checks are being made and that's during the downtime rules. "I spend a week in this town trying to make friends" "OK, one week later…". Maybe future house rules will add more opportunities for these checks.) Be aware that Constitution and Charisma are not going to be rolled very often. Instead, if you want your character to say something, say it. If you want your character to look in a drawer, say that you look in a drawer. (There is one very specific situation where charisma checks are being made and that's during the downtime rules. "I spend a week in this town trying to make friends" "OK, one week later…". Maybe future house rules will add more opportunities for these checks.)
  
-2. Something you might want to have in mind when choosing spells:+2\. Something you might want to have in mind when choosing spells:
  
 Spells that targets an area of effect instead target a fixed number of enemies. For example, Burning Hands hits two enemies. (This is is less of an house rule and more of an optional rule from the DMG, I think it's page 249.) Spells that targets an area of effect instead target a fixed number of enemies. For example, Burning Hands hits two enemies. (This is is less of an house rule and more of an optional rule from the DMG, I think it's page 249.)
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 Some spells, notably Light, Dancing Lights, and Goodberry, are now [[https://dnd.idiomdrottning.org/rules/houseruled-spells-and-abilities#material-components|more expensive to use]]. Some spells, notably Light, Dancing Lights, and Goodberry, are now [[https://dnd.idiomdrottning.org/rules/houseruled-spells-and-abilities#material-components|more expensive to use]].
  
-3. A kind of weird take on hit points: [[Oh, Injury!]]+3\. A kind of weird take on hit points: [[Oh, Injury!]]
  
 There's also some other things but they don't really matter for character generation: There's also some other things but they don't really matter for character generation:
  
-4. [[https://idiomdrottning.org/introducing-late-night-fighting|Introducing Late Night Fighting]]\\ +4\. [[https://idiomdrottning.org/introducing-late-night-fighting|Introducing Late Night Fighting]]\\ 
-5. [[Players Roll|Defense rolls]] i.e. you'll roll to defend instead of enemies rolling vs your AC.\\ +5\. [[Players Roll|Defense rolls]] i.e. you'll roll to defend instead of enemies rolling vs your AC.\\ 
-6. I don't like using a lot of maps&minis. You're standing **in** a room, not looking down on a room. But, I don't want to make that punishing for you either; if you want to say "we go to the room where we saw that bull statue", for example, that's fine. It's not about making you get lost in the dungeon. That's what we have the wilderness for.\\ +6\. I don't like using a lot of maps&minis. You're standing **in** a room, not looking down on a room. But, I don't want to make that punishing for you either; if you want to say "we go to the room where we saw that bull statue", for example, that's fine. It's not about making you get lost in the dungeon. That's what we have the wilderness for.\\ 
-7. More uses for [[inspiration|inspiration]], and more ways to get it.\\ +7\. More uses for [[inspiration|inspiration]], and more ways to get it.\\ 
-8. The rules and consequences for [[https://dnd.idiomdrottning.org/rules/houseruled-spells-and-abilities#climbing|climbing]] have been clarified. Thanks to Veins of the Earth. The thief's class ability "second story work" has been expanded.\\ +8\. The rules and consequences for [[https://dnd.idiomdrottning.org/rules/houseruled-spells-and-abilities#climbing|climbing]] have been clarified. Thanks to Veins of the Earth. The thief's class ability "second story work" has been expanded.\\ 
-9. The [[https://dnd.idiomdrottning.org/rules/houseruled-spells-and-abilities#assassin-whamma-jamma|assassin's class ability to infiltrate in disguise]] has been clarified and buffed slightly.\\ +9\. The [[https://dnd.idiomdrottning.org/rules/houseruled-spells-and-abilities#assassin-whamma-jamma|assassin's class ability to infiltrate in disguise]] has been clarified and buffed slightly.\\ 
-10. Probably more things that I forget now. I'm an idiosyncratic DM :/+10\. Probably more things that I forget now. I'm an idiosyncratic DM :/
  
 Generally if you want to do things we'll find rules for it or make up rules for it. Sometimes very difficult and hopeless rules. Generally if you want to do things we'll find rules for it or make up rules for it. Sometimes very difficult and hopeless rules.