Do you go to the dungeon?

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rules:house-rules [2019-04-24 09:03] sandrarules:house-rules [2019-05-05 13:56] sandra
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 Some spells, notably Light, Dancing Lights, and Goodberry, are now [[https://dnd.idiomdrottning.org/rules/houseruled-spells-and-abilities#material-components|more expensive to use]]. Some spells, notably Light, Dancing Lights, and Goodberry, are now [[https://dnd.idiomdrottning.org/rules/houseruled-spells-and-abilities#material-components|more expensive to use]].
  
-3. Something you might want to have in mind when choosing weapons: +3. Two new action options in combat[[ammo-recovery#house-rule-1aiming-rolls|aiming ranged weapons]], and [[ammo-recovery#house-rule-2charging-up-spells|charging up spells]].
- +
-You can recover the arrows you use, minus one for every enemy you actually killed with an arrow shot. So if you kill five goblins with your bow, after the battle you scratch five arrows from the inventory even though in the heat of battle you fired like 30 arrows. You just recover 25 and only five of them broke. +
- +
-Since HP isn't just "body points" but also a measure of position, stress, fear, fatigue etc this rule also enables you to use FEWER arrows. For exampleyou can describe your first three successful attack rolls as you taking aim at the enemy centaur and your last, killing attack as you actually releasing the string. Your aiming at it reduced its HP by making your position more favorable. [[Arrow Threat|The rule is made so that it'up to you]] what you think is coolest. Firing a bunch of arrows making the orc look like a porcupine? Go for it, and you can recover all but one of them. Careful aiming with every nock a killing blow? Go for it. It's fair because the actually arrow expenditure from your inventory becomes the same.+
  
 There's also some other things but they don't really matter for character generation: There's also some other things but they don't really matter for character generation: