Do you go to the dungeon?

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rules:hit-points-and-damage [2020-02-06 22:45] – [Pretties edition] sandrarules:hit-points-and-damage [2020-10-24 11:52] (current) – [Pretties edition] sandra
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 |Lost limb or eye|Various|Injury roll //(1–3//)|//Regenerate// spell| |Lost limb or eye|Various|Injury roll //(1–3//)|//Regenerate// spell|
 |Scar|Adv or Disad on Cha unless minor|Injury roll //(4–10)//|//Heal// or //Regenerate// spell| |Scar|Adv or Disad on Cha unless minor|Injury roll //(4–10)//|//Heal// or //Regenerate// spell|
-|Broken bone or swollen eye|Impaired, various|Injury roll //(11–14)//|Any heal magic| +|Broken bone or swollen eye|Impaired, various|Injury roll //(11–14)//|Any cure magic| 
-|Internal injury or broken ribs|Must make con saves to make combat actions|Injury roll //(12–17)//|Any heal magic, or rest for 10 days| +|Internal injury or broken ribs|Must make con saves to make combat actions|Injury roll //(12–17)//|Any cure magic, or rest for 10 days| 
-|Festering Wound|Lose 1 max hp per day|Injury roll //(18–20)// or fail tend check on wound|any heal magic, or tend success 10 times| +|Festering Wound|Lose 1 max hp per day|Injury roll //(18–20)// or fail tend check on wound|any cure magic, or tend success 10 times| 
-|Wound|Lose 1 max hp per day|Getting hurt diegetically, hit by "messy" monster ability|"Healer" feat, any heal magic, or tend success 10 times. At first failure it turns festering| +|Wound|Lose 1 max hp per day|Getting hurt diegetically, hit by "messy" monster ability|"Healer" feat, any cure magic, or tend success 10 times. At first failure it turns festering| 
-|Bloody cut|Lose 6 current hp //[slashing]// per turn|Scimitar ability|"Healer" feat, any heal magic, or a one-action DC 10 wis check|+|Bloody cut|Lose 6 current hp //[slashing]// per turn|Scimitar ability|"Healer" feat, any cure magic, or a one-action DC 10 wis check|
  
 More serious injuries are also accompanied by DSFs, passing out, or dying. More serious injuries are also accompanied by DSFs, passing out, or dying.
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 Here is why it matters where you swing. Here is why it matters where you swing.
  
-You can attack the monster's weapon instead of attacking the monster. The monster defends with strexterity instead of AC. If the weapon remains near the monster at the start of their turn they can usually just pick it up for free.+You can attack the monster's weapon instead of attacking the monster. The monster defends with strexterity instead of AC. If the weapon remains near the monster at the start of their turn they can usually just pick it up for free as long as they have a speed higher than zero, so act quickly once you've disarmed them!
  
-An attack that crosses a monster'[[injury threshold]] has a one-time effect depending on the target area.+You can also use the scimitar ability or any other [[weapon maneuvers|weapon maneuver]] if you're proficient&wielding the appropriate weapon. 
 + 
 +Beyond those two, any critical hit connects! And has a one-time effect depending on the target area.
  
 ^Target area^Effect^ ^Target area^Effect^
 |Legs, wings|Monster can't move next round| |Legs, wings|Monster can't move next round|
-|Arms|Monster attacks with disad next attack| +|Arms, spikes etc|Monster attacks with disad next attack| 
-|Headneck|Next attack on monster has adv| +|Neckhead. Also: plates, armor, other protective features|Next attack on monster has adv| 
-|Torso|Both you and the monster has disadv on one attack and one defense each+|Vague torso|No effect
- +|Specific part of torso (back, waist etc)|Adjudication what's best from above three effects| 
 +|Forgot to describe|No effect, or weapon sticks or breaks|