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rules:healing-herbs [2019-04-21 08:56] – created sandrarules:healing-herbs [2020-09-11 12:54] (current) – removed sandra
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-====== Healing herbs ====== 
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-===== What are they? ===== 
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-Salve ingredients are sammarcass root, bee's wax and bepuga seeds. One batch is a **small item**. You use the wax as an emulsifier for the fat in the seeds and you store it in the root. It takes a full day for them to dry out. 
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-Healing potion herbs are called blood viola. They grow in all kinds of terrain. One herb is a **tiny item**, one flower of blood viola. 
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-Unlike coins or gems, these are soft and 50 of them can fit inside an otherwise empty bottle in your bag. They can be hard to fish out, but you can probably manage with the tools in your herbalism kit. Of course you can store them in the pouch as per normal tiny things. 
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-===== Shopping for them ===== 
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-  * One batch of salve ingredients costs 5 silver. (5 dirham if you're on Zakhara.) 
-  * One healing herb costs 3 silver. (3 dirham if you're on Zakhara.) 
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-In a market class I (such as Port Nyanzaru, or Huzuz) you can find 1700 each of these on sale per month. 
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-In a market class II (such as Hawa) you can find 585 each of these on sale per month. 
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-In a market class VI (such as Eke) you can find 10 each of these per month. 
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-===== Finding them ===== 
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-When you forage, the default is looking for food.\\ 
-If you're looking for salve ingredients or healing herbs, you need to say so before rolling the forage check. You need to say how many herbs you are looking for (you can say "all herbs" if you're unsure of the number.) 
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-If you make the check and find something, 
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-  * If you were looking for food, you find 1d6+wis portions food. These are all small items and they spoil in 1 day. 
- * If you were looking for salve ingredients, don't roll the 1d6+wis you find 1 batch. This is a small item. 
-  * If you were looking for herb; you roll 1d6+wis. You subtract 3 for each herb you wanted to find. These herbs are tiny items. The rest you get as food, small items. 
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-Example: You were looking for two herbs. You roll 1d6+wis = 9. You find 2 herbs and 3 food. 
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-Another example: You were looking for two herbs. You roll 1d6+wis = 4. You find 1 herb and 0 food. 
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-Of course if you don't make the foraging check you don't find anything. 
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-===== Making insect salve ===== 
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-Each batch will become one root full of salves. It'll last 20 applications. The root you found is the containter. 
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-It takes one full day of work but you can convert up to 25 batches in a day. 
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-^Ingredient cost^Time cost^What you get^ 
-|(Up to) 25 batches|One full day|(Up to) 25 batches of 20-application salves| 
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-===== Making healing potion ===== 
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-You need the container. Save flasks & bottles for this. Or put it in the waterskin or w/e. 
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-^Herb cost^Time cost^What you get^ 
-|25 herbs + 1 flask|One full day|One potion (one drink) of healing| 
-|100 herbs + 1 flask|1 workweek|One potion (one drink) of greater healing| 
-|1000 herbs + 1 flask|3 workweeks|One potion (one drink) of superior healing| 
-|10000 herbs + 1 flask|4 workweeks|One potion (one drink) of supreme healing| 
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