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rules:healing-herbs [2019-04-21 09:59] sandrarules:healing-herbs [2019-04-22 06:30] – [Finding them] sandra
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 Healing potion herbs are called blood viola. They grow in all kinds of terrain. One herb is a **tiny item**, one flower of blood viola. Healing potion herbs are called blood viola. They grow in all kinds of terrain. One herb is a **tiny item**, one flower of blood viola.
  
-Unlike coins or gems, these are soft and 50 of them can fit inside an otherwise empty bottle in your bag. They can be hard to fish out, but you can probably manage with the tools in your herbalism kit. Of course you can store them in the pouch as per normal tiny things.+Unlike coins or gems, these are soft and 50 of them can fit inside an otherwise empty bottle in your bag. They can be hard to fish out, but you can manage with the tools in your herbalism kit. Of course you can store them in the pouch as per normal tiny things.
  
 ===== Shopping for them ===== ===== Shopping for them =====
  
-  * One batch of salve ingredients costs 5 silver. (5 dirham if you're on Zakhara.) +  * One batch of salve ingredients [includes bee's wax, bepuga seeds and sammarcass root] costs 5 silver. (5 dirham if you're on Zakhara.) 
-  * One healing herb costs 10 silver. (10 dirham if you're on Zakhara.)+  * One healing herb [one blood viola flower] costs 10 silver. (10 dirham if you're on Zakhara.)
  
 In a market class I (such as Port Nyanzaru, or Huzuz) you can find 1700 each of these on sale per month. In a market class I (such as Port Nyanzaru, or Huzuz) you can find 1700 each of these on sale per month.
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 In a market class VI (such as Eke) you can find 10 each of these per month. In a market class VI (such as Eke) you can find 10 each of these per month.
  
-(One tube of ready-made insect salve costs 1 GP and one bottle of ready-made healing potion costs 50 gp.)+(One tube of ready-made insect salve costs 1 GP and one bottle of ready-made healing potion costs 50 gp. The leather tube is more fancy than the dried root you make your self without access to a tannery. But has the same game mechanical stats.)
 ===== Finding them ===== ===== Finding them =====
  
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   * If you were looking for food, you find 1d6+wis portions food. These are all small items and they spoil in 1 day.   * If you were looking for food, you find 1d6+wis portions food. These are all small items and they spoil in 1 day.
- * If you were looking for salve ingredients, don't roll the 1d6+wis you find 1 batch. This is a small item.+  * If you were looking for salve ingredients, don't roll the 1d6+wis. You find 1 batch. This is a small item.
   * If you were looking for herb; you roll 1d6+wis. You subtract 3 for each herb you wanted to find. These herbs are tiny items. The rest you get as food, small items.   * If you were looking for herb; you roll 1d6+wis. You subtract 3 for each herb you wanted to find. These herbs are tiny items. The rest you get as food, small items.
  
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 Of course if you don't make the foraging check you don't find anything. Of course if you don't make the foraging check you don't find anything.
  
 +Outlander's power can only be used when searching for food. (Finding six portions of food without having to make the forage check or the 1d6.)
 ===== Making insect salve ===== ===== Making insect salve =====
  
-Each batch will become one root full of salves. It'll last 20 applications. The root you found is the containter.+Each batch will become one root full of salves. It'll last 20 applications. The root you found is the container.
  
 It takes one full day of work but you can convert up to 25 batches in a day. It takes one full day of work but you can convert up to 25 batches in a day.
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 ===== Making healing potion ===== ===== Making healing potion =====
  
-You need the container. Save flasks & bottles for this. Or put it in the waterskin or w/e.+You need container. Save flasks & bottles for this. Or put it in the waterskin or w/e.
  
 ^Herb cost^Time cost^What you get^ ^Herb cost^Time cost^What you get^