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rules:falling-damage-comparison [2019-06-08 20:40] – [Sandra said on 08.06., 22:37] sandra | rules:falling-damage-comparison [2019-06-08 20:42] (current) – [Sandra said on 08.06., 22:37] sandra | ||
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So what are the hp thresholds where the Veins system becomes more brutal? | So what are the hp thresholds where the Veins system becomes more brutal? | ||
- | If you have 7 or more hp and fall 20, Veins is scarier than classic.\\ | + | If you have 8 or more hp and fall 20, Veins is scarier than classic.\\ |
- | If you have 6 or less hp and fall 20, Veins is safer than classic. | + | If you have 6 or less hp and fall 20, Veins is safer than classic.\\ |
+ | If you have 7 hp and fall 20, they' | ||
^Distance^HP brutality threshold^ | ^Distance^HP brutality threshold^ | ||
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Do we want falling down 110 feet to be something you can just walk off as if nothing had happened or not? | Do we want falling down 110 feet to be something you can just walk off as if nothing had happened or not? | ||
- | Drooma had 33% chance of surviving with the Veins falling damage system. | + | If Drooma |
- | He had 100% chance of surviving with the normal system since the max damage on 11d6 is 66. | + | He had 100% chance of surviving with the normal system since the max damage on 11d6 is 66 and it's a 110 feet fall. |
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+ | 33 meter är inte helt ovanligt att man överlever irl men man kan också dö. | ||