Do you go to the dungeon?

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rules:fainting-buffer [2019-04-02 11:33] sandrarules:fainting-buffer [2019-04-02 15:47] – [Drawbacks] sandra
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 === More chopped legs === === More chopped legs ===
  
-There might be *slightlymore lingering injuries with this scheme. If someone has 30 hp and they go down to 3, they get lingeringly injured, and then they go back up without ever having gone to 0, then that character has one more lingering injury than they would with the current rules.+There might be //slightly// more lingering injuries with this scheme. If someone has 30 hp and they go down to 3, they get lingeringly injured, and then they go back up without ever having gone to 0, then that character has one more lingering injury than they would with the current rules.
  
 One tweak would've been to give player characters (but not non-player characters) three extra HP. Then this rule change would be all upside for players; the fainting buffer is something that is added to their HP instead of taken from their HP. (In other words a 10 hp fighter would faint&get their leg chopped off if they take 10 damage in the old system, but with this "solution" they would be a 13 HP fighter and only get their legs chopped off, not faint, if they took 10 damage. IOW, same amount of damage taken, less effect.) **However** I think this is a pretty crappy solution because it has a significant drawback: it makes it easier on you guys and you are heroes, you can take on the world, you don't need a simplified baby-game w/ kittens&grandmas. One tweak would've been to give player characters (but not non-player characters) three extra HP. Then this rule change would be all upside for players; the fainting buffer is something that is added to their HP instead of taken from their HP. (In other words a 10 hp fighter would faint&get their leg chopped off if they take 10 damage in the old system, but with this "solution" they would be a 13 HP fighter and only get their legs chopped off, not faint, if they took 10 damage. IOW, same amount of damage taken, less effect.) **However** I think this is a pretty crappy solution because it has a significant drawback: it makes it easier on you guys and you are heroes, you can take on the world, you don't need a simplified baby-game w/ kittens&grandmas.