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rules:fainting-buffer [2019-04-02 11:11] – created sandra | rules:fainting-buffer [2019-04-02 15:47] – [Drawbacks] sandra | ||
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{{https:// | {{https:// | ||
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+ | ==== Arrows ==== | ||
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+ | === Scratching === | ||
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+ | Arrows are scratched when HP crosses 3,\\ | ||
+ | when HP crosses 0,\\ | ||
+ | when there is a death save failure inflicted. | ||
+ | |||
+ | But no more than 1 arrow per attack. I.e. if it goes from 9 to 0 (crossing both 3 and 0 in one shot) it's still only 1 arrow. | ||
+ | |||
+ | === " | ||
+ | No more porcupine mode. Shooting extra arrows (that are easily recovered) are for battlefield control, or hits armor/fur, not direct hits to body. | ||
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+ | === Aren't spell slots saved the same way as arrows? === | ||
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+ | No, spell slots for non-killing spells still count as normal. IDK why I had such a hang up on arrows specifically for a while. | ||
==== Drawbacks ==== | ==== Drawbacks ==== | ||
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=== More chopped legs === | === More chopped legs === | ||
- | There might be *slightly* more lingering injuries with this scheme. If someone has 30 hp and they go down to 3, they get lingeringly injured, and then they go back up without ever having gone to 0, then that character has one more lingering injury than they would with the current rules. | + | There might be //slightly// more lingering injuries with this scheme. If someone has 30 hp and they go down to 3, they get lingeringly injured, and then they go back up without ever having gone to 0, then that character has one more lingering injury than they would with the current rules. |
One tweak would' | One tweak would' |