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rules:faction-goals [2021-07-03 11:59] – created sandra | rules:faction-goals [2021-07-03 12:05] (current) – Example Faction Goals www-data | ||
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- | Example Faction Goals | + | # Example Faction Goals |
- | The difficulty of a faction goal is the number of experi- | + | |
- | ence points earned on a successful completion of it. | + | The difficulty of a faction goal is the number of experience |
- | Blood the Enemy: Inflict a number of hit points of dam- | + | |
- | age on enemy faction assets or bases equal to your | + | ## Blood the Enemy |
- | faction’s total Force, Cunning, and Wealth ratings. | + | |
- | Difficulty 2. | + | Inflict a number of hit points of damage |
- | Destroy the Foe: Destroy a rival faction. Difficulty equal | + | bases equal to your faction’s total Force, Cunning, and Wealth |
- | to 2 plus the average of the faction’s Force, Cunning, | + | ratings. Difficulty 2. |
- | and Wealth ratings. | + | |
- | Eliminate Target: Choose an undamaged rival Asset. If | + | ## Destroy the Foe |
- | you destroy it within three turns, succeed at a Dif- | + | |
- | ficulty | + | Destroy a rival faction. Difficulty equal to 2 plus the average of the |
+ | faction’s Force, Cunning, and Wealth ratings. | ||
+ | |||
+ | ## Eliminate Target | ||
+ | |||
+ | Choose an undamaged rival Asset. If you destroy it within three turns, | ||
+ | succeed at a Difficulty | ||
suffering the usual turn of paralysis. | suffering the usual turn of paralysis. | ||
- | Expand Influence: Plant a Base of Influence at a new | + | |
- | location. Difficulty 1, +1 if a rival contests it. | + | ## Expand Influence |
- | Inside Enemy Territory: Have a number of Stealthed | + | |
- | assets in locations where there is a rival Base of | + | Plant a Base of Influence at a new location. Difficulty 1, +1 if a |
- | Influence equal to your Cunning score. Units that | + | rival contests it. |
- | are already Stealthed in locations when this goal is | + | |
- | adopted don’t count. Difficulty 2. | + | ## Inside Enemy Territory |
- | Invincible Valor: Destroy a Force asset with a minimum | + | |
- | purchase rating higher than your faction’s Force rat- | + | Have a number of Stealthed assets in locations where there is a rival |
- | ing. Difficulty 2. | + | Base of Influence equal to your Cunning score. Units that are already |
- | Peaceable Kingdom: Don’t take an Attack action for | + | Stealthed in locations when this goal is adopted don’t count. |
- | four turns. Difficulty 1. | + | Difficulty 2. |
- | Root Out the Enemy: Destroy a Base of Influence of a | + | |
- | rival faction in a specific location. Difficulty equal to | + | ## Invincible Valor |
- | half the average of the current ruling faction’s Force, | + | |
- | Cunning, and Wealth ratings, rounded up. | + | Destroy a Force asset with a minimum purchase rating higher than your |
- | Sphere Dominance: Choose Wealth, Force, or Cunning. | + | faction’s Force rating. Difficulty 2. |
- | Destroy a number of rival assets of that kind equal | + | |
- | to your score in that attribute. Difficulty of 1 per 2 | + | ## Peaceable Kingdom |
- | destroyed, rounded up. | + | |
- | Wealth of Kingdoms: Spend Treasure equal to four | + | Don’t take an Attack action for four turns. Difficulty 1. |
- | times your faction’s Wealth rating on bribes and | + | |
- | influence. This money is effectively lost, but the | + | ## Root Out the Enemy |
- | goal is then considered accomplished. The faction’s | + | |
- | Wealth rating must increase before this goal can be | + | Destroy a Base of Influence of a rival faction in a specific location. |
- | selected again. Difficulty 2. | + | Difficulty equal to half the average of the current ruling faction’s |
+ | Force, Cunning, and Wealth ratings, rounded up. | ||
+ | |||
+ | ## Sphere Dominance | ||
+ | |||
+ | Choose Wealth, Force, or Cunning. Destroy a number of rival assets of | ||
+ | that kind equal to your score in that attribute. Difficulty of 1 per 2 | ||
+ | destroyed, rounded up. | ||
+ | |||
+ | ## Wealth of Kingdoms | ||
+ | |||
+ | Spend Treasure equal to four times your faction’s Wealth rating on | ||
+ | bribes and influence. This money is effectively lost, but the goal is | ||
+ | then considered accomplished. The faction’s Wealth rating must | ||
+ | increase before this goal can be selected again. Difficulty 2. |