Do you go to the dungeon?

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rules:faction-goals [2021-07-03 11:59] – created sandrarules:faction-goals [2021-07-03 12:05] (current) – Example Faction Goals www-data
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-Example Faction Goals +Example Faction Goals 
-The difficulty of a faction goal is the number of experi- + 
-ence points earned on a successful completion of it. +The difficulty of a faction goal is the number of experience points earned on a successful completion of it. 
-Blood the EnemyInflict a number of hit points of dam- + 
-age on enemy faction assets or bases equal to your  +## Blood the Enemy 
-faction’s total Force, Cunning, and Wealth ratings.  + 
-Difficulty 2. +Inflict a number of hit points of damage on enemy faction assets or 
-Destroy the FoeDestroy a rival faction. Difficulty equal  +bases equal to your faction’s total Force, Cunning, and Wealth 
-to 2 plus the average of the faction’s Force, Cunning,  +ratings. Difficulty 2. 
-and Wealth ratings. + 
-Eliminate TargetChoose an undamaged rival Asset. If  +## Destroy the Foe 
-you destroy it within three turns, succeed at a Dif- + 
-ficulty 1 goal. If you fail, pick a new goal without +Destroy a rival faction. Difficulty equal to 2 plus the average of the 
 +faction’s Force, Cunning, and Wealth ratings. 
 + 
 +## Eliminate Target 
 + 
 +Choose an undamaged rival Asset. If you destroy it within three turns, 
 +succeed at a Difficulty 1 goal. If you fail, pick a new goal without
 suffering the usual turn of paralysis. suffering the usual turn of paralysis.
-Expand InfluencePlant a Base of Influence at a new  + 
-location. Difficulty 1, +1 if a rival contests it. +## Expand Influence 
-Inside Enemy TerritoryHave a number of Stealthed  + 
-assets in locations where there is a rival Base of  +Plant a Base of Influence at a new location. Difficulty 1, +1 if a 
-Influence equal to your Cunning score. Units that  +rival contests it. 
-are already Stealthed in locations when this goal is  + 
-adopted don’t count. Difficulty 2. +## Inside Enemy Territory 
-Invincible ValorDestroy a Force asset with a minimum  + 
-purchase rating higher than your faction’s Force rat- +Have a number of Stealthed assets in locations where there is a rival 
-ing. Difficulty 2. +Base of Influence equal to your Cunning score. Units that are already 
-Peaceable KingdomDon’t take an Attack action for  +Stealthed in locations when this goal is adopted don’t count. 
-four turns. Difficulty 1. +Difficulty 2. 
-Root Out the EnemyDestroy a Base of Influence of a  + 
-rival faction in a specific location. Difficulty equal to  +## Invincible Valor 
-half the average of the current ruling faction’s Force,  + 
-Cunning, and Wealth ratings, rounded up. +Destroy a Force asset with a minimum purchase rating higher than your 
-Sphere DominanceChoose Wealth, Force, or Cunning.  +faction’s Force rating. Difficulty 2. 
-Destroy a number of rival assets of that kind equal  + 
-to your score in that attribute. Difficulty of 1 per 2  +## Peaceable Kingdom 
-destroyed, rounded up.   + 
-Wealth of KingdomsSpend Treasure equal to four  +Don’t take an Attack action for four turns. Difficulty 1. 
-times your faction’s Wealth rating on bribes and  + 
-influence. This money is effectively lost, but the  +## Root Out the Enemy 
-goal is then considered accomplished. The faction’s  + 
-Wealth rating must increase before this goal can be  +Destroy a Base of Influence of a rival faction in a specific location. 
-selected again. Difficulty 2.+Difficulty equal to half the average of the current ruling faction’s 
 +Force, Cunning, and Wealth ratings, rounded up. 
 + 
 +## Sphere Dominance 
 + 
 +Choose Wealth, Force, or Cunning. Destroy a number of rival assets of 
 +that kind equal to your score in that attribute. Difficulty of 1 per 2 
 +destroyed, rounded up. 
 + 
 +## Wealth of Kingdoms 
 + 
 +Spend Treasure equal to four times your faction’s Wealth rating on 
 +bribes and influence. This money is effectively lost, but the goal is 
 +then considered accomplished. The faction’s Wealth rating must 
 +increase before this goal can be selected again. Difficulty 2.