Do you go to the dungeon?

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rules:dm-philosophy-and-rules [2018-07-04 12:18] sandrarules:dm-philosophy-and-rules [2018-07-04 12:42] sandra
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 I try to bring that philosophy to D&D. I use completely different brains when I write dungeons (now we're running a pre-made dungeon though, Tomb of Annihilation right now) and when I am running them. That's rule number one for me. The "prepping" hat and the "running" hat. I try to bring that philosophy to D&D. I use completely different brains when I write dungeons (now we're running a pre-made dungeon though, Tomb of Annihilation right now) and when I am running them. That's rule number one for me. The "prepping" hat and the "running" hat.
  
-I've tried to kept the [[house rules]] document short. I also make rules for myself as DM to follow.+I've tried to kept the [[house rules]] document to the player side of things. I also make rules for myself as DM, I think the game becomes better if the DM follows rules.
  
 For the [[conversational initiative]] I use cards to keep track of who has acted. For resolving social situations without skill rolls I use rules from an expansion to Hillfolk. And for searching for traps and treasure without rolls. I'm also working on, and using, rules for who the monsters can attack and who they want to attack. These rules are "invisible" but they are there, under the hood. For the [[conversational initiative]] I use cards to keep track of who has acted. For resolving social situations without skill rolls I use rules from an expansion to Hillfolk. And for searching for traps and treasure without rolls. I'm also working on, and using, rules for who the monsters can attack and who they want to attack. These rules are "invisible" but they are there, under the hood.