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rules:dm-philosophy-and-rules [2018-07-04 11:55] – created sandra | rules:dm-philosophy-and-rules [2018-07-04 12:42] – sandra | ||
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I try to bring that philosophy to D&D. I use completely different brains when I write dungeons (now we're running a pre-made dungeon though, Tomb of Annihilation right now) and when I am running them. That's rule number one for me. The " | I try to bring that philosophy to D&D. I use completely different brains when I write dungeons (now we're running a pre-made dungeon though, Tomb of Annihilation right now) and when I am running them. That's rule number one for me. The " | ||
- | I've tried to kept the [[house rules]] document | + | I've tried to kept the [[house rules]] document |
- | For the [[conversational initiative]] I use cards to keep track of who has acted. For resolving social situations without skill rolls I use rules from an expansion to Hillfolk. And for searching for traps and treasure without rolls. These rules are " | + | For the [[conversational initiative]] I use cards to keep track of who has acted. For resolving social situations without skill rolls I use rules from an expansion to Hillfolk. And for searching for traps and treasure without rolls. I'm also working on, and using, rules for who the monsters can attack and who they want to attack. These rules are " |
Etc etc | Etc etc | ||
Different dungeons also have different rules, like how often monsters appear etc etc. | Different dungeons also have different rules, like how often monsters appear etc etc. |