Do you go to the dungeon?

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rules:conversational-initiative-system [2018-07-04 11:44] – created sandrarules:conversational-initiative-system [2018-11-13 11:45] sandra
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 ====== Conversational initiative ====== ====== Conversational initiative ======
 +Instead of rolling for initiative and sticking to a turn order, play just flows as part of the normal conversation, just like when you're exploring the jungle or talking to an innkeep. It's not a special "combat mode", you could be talking and then shoot someone and then look inside a chest and then hit someone and then talk some more. It's seamless.
  
-//(This is the way we've been playing for this campaign, I think it has worked OK so I'm writing it up.)// +===== didn't get to go ===== 
- +Don't worry about missing your turn!
-Instead of rolling for initiative and sticking to a turn order, play just flows as part of the normal conversation, just like when you're exploring the jungle or talking to an innkeep. It's not a special "combat mode", you could be talking and then shoot someone and then look inside a chest and then hit someone and then talk some more. It's seamless.+
  
-Normally the side that is under attack is the side can make their attack actions firstand deal damage first, unless there'an ambush, or violence is unexpected.+I'm supposed to keep track of actions with cards so that everyone gets the same amount of actions, even if it'sometimes out of order.
  
-I'll keep track of actions so that everyone gets the same amount of actions.+===== But me and the skeleton want to hit each other at the same time ===== 
 +See [[https://dnd.idiomdrottning.org/rules/targets-and-ranges-in-fights#first-strike|the "First Strike" rules, here]].