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rules:climbing [2019-04-03 12:53] – [Unencumbered] sandra | rules:climbing [2022-12-03 12:13] (current) – [Spider Climb spell, or monster with Climbing speed] sandra | ||
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====== Climbing ====== | ====== Climbing ====== | ||
+ | A lot of this is from Veins of the Earth, fantastic book♥ | ||
===== Route Types ===== | ===== Route Types ===== | ||
==== Abseiling Climb ==== | ==== Abseiling Climb ==== | ||
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=== Fighting or Distraction === | === Fighting or Distraction === | ||
- | Athletics | + | Strength |
- | Level three thief **Second Story Work** | + | Level three thief **Second Story Work** |
Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | ||
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=== Fighting or Distraction | === Fighting or Distraction | ||
- | Athletics | + | Strength |
- | Level three thief **Second Story Work** | + | Level three thief **Second Story Work** |
Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | ||
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=== Fighting, Distraction or lack of Rope === | === Fighting, Distraction or lack of Rope === | ||
- | Athletics | + | Strength |
- | Level three thief **Second Story Work** | + | Level three thief **Second Story Work** |
Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | ||
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=== Unencumbered === | === Unencumbered === | ||
- | Athletics | + | Strength |
- | Level three thief **Second Story Work** | + | Level three thief **Second Story Work** |
==== Human Limit Climb ==== | ==== Human Limit Climb ==== | ||
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=== Unencumbered & Second Story Work === | === Unencumbered & Second Story Work === | ||
- | Athletics | + | Strength |
==== Superhuman Climb ==== | ==== Superhuman Climb ==== | ||
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=== Unencumbered & Second Story Work === | === Unencumbered & Second Story Work === | ||
- | Athletics | + | Strength |
==== Climbing on a Giant or other monster ==== | ==== Climbing on a Giant or other monster ==== | ||
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No route studying needed. | No route studying needed. | ||
- | For the initial climb, "athlobatics" vs their acrobatics. (They are trying to shake you off.) | + | For the initial climb, "strexterity" vs their dexterity. (They are trying to shake you off.) |
- | One you're up there, "athlobatics" vs their athletics | + | One you're up there, "strexterity" vs their strength |
Vice versa when tiny creatures climb on you. | Vice versa when tiny creatures climb on you. | ||
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==== Unencumbered ==== | ==== Unencumbered ==== | ||
- | Six seconds or less: DC 20 with disad\\ | + | No studying: DC 20\\ |
- | One minute or less: DC 20\\ | + | 10 minutes |
- | 10 minutes | + | |
- | 1 hour or less: DC 10\\ | + | |
- | More than 1 hour: DC 5\\ | + | |
- | (Memory trick: Limits are at 1 round, 10 rounds, 100 rounds, 1 hour, and you need to go strictly over the limit to go to the next difficulty class.) | ||
- | You can only study what you have light. If you come to a dark patch you need to re-light it so you can study more and make a new roll. | ||
- | |||
- | Why are the DCs the same even for harder routes? Don't worry about it being too easy, even though the DC is the same, the consequences are more dangerous. | ||
==== Encumbered ==== | ==== Encumbered ==== | ||
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Encumbered adds 5 to DC. | Encumbered adds 5 to DC. | ||
Heavy encumbered instead adds 10 to DC. | Heavy encumbered instead adds 10 to DC. | ||
+ | This is only for abseiling or sloped climbs, harder climbs you can't succeed if you're encumbered. | ||
==== DC capped routes ==== | ==== DC capped routes ==== | ||
- | Some routes have a minimum DC that you can't go under. | + | Some routes have a minimum DC that you can't go under. |
- | + | ||
- | For example if there' | + | |
These come from modules (Tomb of A have some routes like this), never from the natural veins. | These come from modules (Tomb of A have some routes like this), never from the natural veins. | ||
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===== Spider Climb spell, or monster with Climbing speed ===== | ===== Spider Climb spell, or monster with Climbing speed ===== | ||
- | Don't worry you can easily traverse | + | Don't worry you can easily traverse |