Do you go to the dungeon?

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
rules:climbing [2018-06-07 17:02] – created sandrarules:climbing [2022-12-03 12:13] (current) – [Spider Climb spell, or monster with Climbing speed] sandra
Line 1: Line 1:
 ====== Climbing ====== ====== Climbing ======
-As per Veins, there are six routes.+A lot of this is from Veins of the Earthfantastic book♥ 
 +===== Route Types ===== 
 +==== Abseiling Climb ==== 
 +=== Rope (already fastened up there) & Peace & Quiet ===
  
-Anyone can, without rolling, just do 1, 2 or 3 with a rope and 2 without a rope. Outside of combat or other time-sensitive, stressful situation. If there is fighting or other stress, then the dice come out.+No roll needed.
  
-Anyone can try to roll on routes 3 and 4 without a rope.+=== Fighting or Distraction ===
  
-Those who have Second-Story Work can try to roll on routes 5 and 6 without a rope.+Strength (study for DC).
  
-Use pitonshammers etc to set up a rope for your friends.+Level three thief **Second Story Work** gets expertise on their strength roll at this routeif they don't already have expertise in strength.
  
-Climbing DCs are based on how much time you take to look at the route before you start climbingnot on how difficult the route itself is. That's why you need light, you can only study what you can see. You need to reroll once you reach new, unstudied walls.+Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab holdor be on solid ground.
  
-Howeverif you do fail, the more difficult routes have more dangerous consequences. And also, routes 5 and 6 you can't even try, they're impossible to normal people. (Spider Climbing spell is great, or being a monster with Climbing.)+=== No rope? === 
 +Counts as //Hard Climb//see below.
  
-Climbing rolls are+==== Sloping Climb ====
  
-• Athletics when you try to climb caves, houses etc +=== Peace & Quiet ===
-• "Athlobatics" when you try to climb on the backs of giants, monsters etc. They use Acrobatics to shake you off. +
-• "Athlobatics" when the giants, monsters etc try to scrape you off, knock you off etc. They use Athletics to do so.+
  
-[Or vice versa if someone small is climbing on you.]+No roll needed.
  
 +=== Fighting or Distraction  ===
 +
 +Strength (study for DC).
 +
 +Level three thief **Second Story Work** gets expertise on their strength roll at this route, if they don't already have expertise in strength.
 +
 +Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground.
 +
 +==== Hard Climb ====
 +
 +=== Encumbered ===
 +
 +No chance.
 +
 +=== Rope (already fastened up there) & Peace & Quiet & Unencumbered ===
 +
 +No roll needed.
 +
 +=== Fighting, Distraction or lack of Rope ===
 +
 +Strength (study for DC).
 +
 +Level three thief **Second Story Work** gets expertise on their strength roll at this route, if they don't already have expertise in strength.
 +
 +Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground.
 +
 +Tip! If you make it, set a rope for your friends with hammers, pitons etc.
 +
 +==== Very Hard Climb ====
 +
 +=== Encumbered ===
 +
 +No chance.
 +
 +=== Unencumbered ===
 +
 +Strength (study for DC).
 +
 +Level three thief **Second Story Work** gets expertise on their strength roll at this route, if they don't already have expertise in strength.
 +
 +==== Human Limit Climb ====
 +
 +=== Encumbered or no Second Story Work ===
 +
 +No chance.
 +
 +=== Unencumbered & Second Story Work ===
 +
 +Strength (study for DC).
 +
 +==== Superhuman Climb ====
 +
 +=== Encumbered or no Second Story Work ===
 +
 +No chance.
 +
 +=== Unencumbered & Second Story Work ===
 +
 +Strength (study for DC).
 +
 +==== Climbing on a Giant or other monster ====
 +
 +No route studying needed.
 +
 +For the initial climb, "strexterity" vs their dexterity. (They are trying to shake you off.)
 +One you're up there, "strexterity" vs their strength to stay on there. (They are trying to scrape you off or knock you off.)
 +
 +Vice versa when tiny creatures climb on you.
 +
 +===== Studying =====
 +
 +==== Unencumbered ====
 +
 +No studying: DC 20\\
 +10 minutes studying: DC 10
 +
 +
 +
 +==== Encumbered ==== 
 +
 +Encumbered adds 5 to DC.
 +Heavy encumbered instead adds 10 to DC.
 +This is only for abseiling or sloped climbs, harder climbs you can't succeed if you're encumbered.
 +
 +==== DC capped routes ====
 +
 +Some routes have a minimum DC that you can't go under.
 +
 +These come from modules (Tomb of A have some routes like this), never from the natural veins.
 +
 +===== Spider Climb spell, or monster with Climbing speed =====
 +
 +Don't worry you can easily traverse routes 1,2,3 w/o rolling, except climbing on a Giant or other monster.