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rules:climbing [2018-06-07 17:02] – created sandra | rules:climbing [2020-02-23 19:14] – [Encumbered] sandra | ||
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====== Climbing ====== | ====== Climbing ====== | ||
- | As per Veins, there are six routes. | + | A lot of this is from Veins of the Earth, fantastic book♥ |
+ | ===== Route Types ===== | ||
+ | ==== Abseiling Climb ==== | ||
+ | === Rope (already fastened up there) & Peace & Quiet === | ||
- | Anyone can, without rolling, just do 1, 2 or 3 with a rope and 2 without a rope. Outside of combat or other time-sensitive, | + | No roll needed. |
- | Anyone can try to roll on routes 3 and 4 without a rope. | + | === Fighting or Distraction === |
- | Those who have Second-Story Work can try to roll on routes 5 and 6 without a rope. | + | Strength (study for DC). |
- | Use pitons, hammers etc to set up a rope for your friends. | + | Level three thief **Second Story Work** gets expertise on their strength roll at this route, if they don't already have expertise in strength. |
- | Climbing DCs are based on how much time you take to look at the route before you start climbing, not on how difficult the route itself is. That's why you need light, you can only study what you can see. You need to reroll once you reach new, unstudied walls. | + | Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. |
- | However, if you do fail, the more difficult routes have more dangerous consequences. And also, routes 5 and 6 you can't even try, they' | + | === No rope? === |
+ | Counts as //Hard Climb//, see below. | ||
- | Climbing rolls are | + | ==== Sloping Climb ==== |
- | • Athletics when you try to climb caves, houses etc | + | === Peace & Quiet === |
- | • " | + | |
- | • " | + | |
- | [Or vice versa if someone small is climbing on you.] | + | No roll needed. |
+ | === Fighting or Distraction | ||
+ | |||
+ | Strength (study for DC). | ||
+ | |||
+ | Level three thief **Second Story Work** gets expertise on their strength roll at this route, if they don't already have expertise in strength. | ||
+ | |||
+ | Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | ||
+ | |||
+ | ==== Hard Climb ==== | ||
+ | |||
+ | === Encumbered === | ||
+ | |||
+ | No chance. | ||
+ | |||
+ | === Rope (already fastened up there) & Peace & Quiet & Unencumbered === | ||
+ | |||
+ | No roll needed. | ||
+ | |||
+ | === Fighting, Distraction or lack of Rope === | ||
+ | |||
+ | Strength (study for DC). | ||
+ | |||
+ | Level three thief **Second Story Work** gets expertise on their strength roll at this route, if they don't already have expertise in strength. | ||
+ | |||
+ | Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | ||
+ | |||
+ | Tip! If you make it, set a rope for your friends with hammers, pitons etc. | ||
+ | |||
+ | ==== Very Hard Climb ==== | ||
+ | |||
+ | === Encumbered === | ||
+ | |||
+ | No chance. | ||
+ | |||
+ | === Unencumbered === | ||
+ | |||
+ | Strength (study for DC). | ||
+ | |||
+ | Level three thief **Second Story Work** gets expertise on their strength roll at this route, if they don't already have expertise in strength. | ||
+ | |||
+ | ==== Human Limit Climb ==== | ||
+ | |||
+ | === Encumbered or no Second Story Work === | ||
+ | |||
+ | No chance. | ||
+ | |||
+ | === Unencumbered & Second Story Work === | ||
+ | |||
+ | Strength (study for DC). | ||
+ | |||
+ | ==== Superhuman Climb ==== | ||
+ | |||
+ | === Encumbered or no Second Story Work === | ||
+ | |||
+ | No chance. | ||
+ | |||
+ | === Unencumbered & Second Story Work === | ||
+ | |||
+ | Strength (study for DC). | ||
+ | |||
+ | ==== Climbing on a Giant or other monster ==== | ||
+ | |||
+ | No route studying needed. | ||
+ | |||
+ | For the initial climb, " | ||
+ | One you're up there, " | ||
+ | |||
+ | Vice versa when tiny creatures climb on you. | ||
+ | |||
+ | ===== Studying ===== | ||
+ | |||
+ | ==== Unencumbered ==== | ||
+ | |||
+ | No studying: DC 20\\ | ||
+ | 10 minutes studying: DC 10 | ||
+ | |||
+ | |||
+ | |||
+ | ==== Encumbered ==== | ||
+ | |||
+ | Encumbered adds 5 to DC. | ||
+ | Heavy encumbered instead adds 10 to DC. | ||
+ | This is only for abseiling or sloped climbs, harder climbs you can't succeed if you're encumbered. | ||
+ | |||
+ | ==== DC capped routes ==== | ||
+ | |||
+ | Some routes have a minimum DC that you can't go under. | ||
+ | |||
+ | These come from modules (Tomb of A have some routes like this), never from the natural veins. | ||
+ | |||
+ | ===== Spider Climb spell, or monster with Climbing speed ===== | ||
+ | |||
+ | Don't worry you can easily traverse any of these w/o rolling, except climbing on a Giant or other monster. |