Do you go to the dungeon?

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rules:climbing [2019-04-03 12:49] – [Studying] sandrarules:climbing [2019-04-03 13:19] sandra
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 Athletics (study for DC). Athletics (study for DC).
  
-Level three thief **Second Story Work** get advantage.+Level three thief **Second Story Work**, your DC is halved.
  
 Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground.
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 Athletics (study for DC). Athletics (study for DC).
  
-Level three thief **Second Story Work** get advantage.+Level three thief **Second Story Work**, your DC is halved.
  
 Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground.
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 Athletics (study for DC). Athletics (study for DC).
  
-Level three thief **Second Story Work** get advantage.+Level three thief **Second Story Work**, your DC is halved.
  
 Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground.
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 Athletics (study for DC). Athletics (study for DC).
  
-Level three thief **Second Story Work** get advantage.+Level three thief **Second Story Work**, your DC is halved.
  
 ==== Human Limit Climb ==== ==== Human Limit Climb ====
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 1 hour or less: DC 10\\ 1 hour or less: DC 10\\
 More than 1 hour: DC 5\\ More than 1 hour: DC 5\\
 +
 +(Memory trick: Limits are at 1 round, 10 rounds, 100 rounds, 1 hour, and you need to go strictly longer than the limit to go to the next difficulty class.)
  
 You can only study what you have light. If you come to a dark patch you need to re-light it so you can study more and make a new roll. You can only study what you have light. If you come to a dark patch you need to re-light it so you can study more and make a new roll.
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 Encumbered adds 5 to DC. Encumbered adds 5 to DC.
 Heavy encumbered instead adds 10 to DC. Heavy encumbered instead adds 10 to DC.
 +This is only for abseiling or sloped climbs, harder climbs you can't be encumbered.
  
 ==== DC capped routes ==== ==== DC capped routes ====
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 ===== Spider Climb spell, or monster with Climbing speed ===== ===== Spider Climb spell, or monster with Climbing speed =====
  
-Don't worry you can easily traverse any of these w/o rolling. +Don't worry you can easily traverse any of these w/o rolling, except climbing on a Giant or other monster.