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rules:climbing [2019-04-03 12:49] – [Studying] sandra | rules:climbing [2019-04-03 13:19] – sandra | ||
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Athletics (study for DC). | Athletics (study for DC). | ||
- | Level three thief **Second Story Work** | + | Level three thief **Second Story Work**, your DC is halved. |
Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | ||
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Athletics (study for DC). | Athletics (study for DC). | ||
- | Level three thief **Second Story Work** | + | Level three thief **Second Story Work**, your DC is halved. |
Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | ||
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Athletics (study for DC). | Athletics (study for DC). | ||
- | Level three thief **Second Story Work** | + | Level three thief **Second Story Work**, your DC is halved. |
Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | ||
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Athletics (study for DC). | Athletics (study for DC). | ||
- | Level three thief **Second Story Work** | + | Level three thief **Second Story Work**, your DC is halved. |
==== Human Limit Climb ==== | ==== Human Limit Climb ==== | ||
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1 hour or less: DC 10\\ | 1 hour or less: DC 10\\ | ||
More than 1 hour: DC 5\\ | More than 1 hour: DC 5\\ | ||
+ | |||
+ | (Memory trick: Limits are at 1 round, 10 rounds, 100 rounds, 1 hour, and you need to go strictly longer than the limit to go to the next difficulty class.) | ||
You can only study what you have light. If you come to a dark patch you need to re-light it so you can study more and make a new roll. | You can only study what you have light. If you come to a dark patch you need to re-light it so you can study more and make a new roll. | ||
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Encumbered adds 5 to DC. | Encumbered adds 5 to DC. | ||
Heavy encumbered instead adds 10 to DC. | Heavy encumbered instead adds 10 to DC. | ||
+ | This is only for abseiling or sloped climbs, harder climbs you can't be encumbered. | ||
==== DC capped routes ==== | ==== DC capped routes ==== | ||
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===== Spider Climb spell, or monster with Climbing speed ===== | ===== Spider Climb spell, or monster with Climbing speed ===== | ||
- | Don't worry you can easily traverse any of these w/o rolling. | + | Don't worry you can easily traverse any of these w/o rolling, except climbing on a Giant or other monster. |