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rules:climbing [2019-04-03 12:43] – [Abseiling Climb] sandra | rules:climbing [2019-04-03 13:19] – sandra | ||
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Athletics (study for DC). | Athletics (study for DC). | ||
- | Level three thief **Second Story Work** | + | Level three thief **Second Story Work**, your DC is halved. |
Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | ||
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Athletics (study for DC). | Athletics (study for DC). | ||
- | Level three thief **Second Story Work** | + | Level three thief **Second Story Work**, your DC is halved. |
Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | ||
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Athletics (study for DC). | Athletics (study for DC). | ||
- | Level three thief **Second Story Work** | + | Level three thief **Second Story Work**, your DC is halved. |
Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | Level nine monk **Unarmored Movement** can run here without if they are unencumbered but when their movement ends they need to roll to grab hold, or be on solid ground. | ||
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Athletics (study for DC). | Athletics (study for DC). | ||
- | Level three thief **Second Story Work** | + | Level three thief **Second Story Work**, your DC is halved. |
==== Human Limit Climb ==== | ==== Human Limit Climb ==== | ||
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===== Studying ===== | ===== Studying ===== | ||
- | Unencumbered: | + | ==== Unencumbered |
Six seconds or less: DC 20 with disad\\ | Six seconds or less: DC 20 with disad\\ | ||
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More than 1 hour: DC 5\\ | More than 1 hour: DC 5\\ | ||
- | Encumbered: adds 5 to DC. | + | (Memory trick: Limits are at 1 round, 10 rounds, 100 rounds, 1 hour, and you need to go strictly longer than the limit to go to the next difficulty class.) |
- | Heavy encumbered: instead adds 10 to DC. | + | |
+ | You can only study what you have light. If you come to a dark patch you need to re-light it so you can study more and make a new roll. | ||
Why are the DCs the same even for harder routes? Don't worry about it being too easy, even though the DC is the same, the consequences are more dangerous. | Why are the DCs the same even for harder routes? Don't worry about it being too easy, even though the DC is the same, the consequences are more dangerous. | ||
- | ===== Spider Climb spell, or monster with Climbing speed ===== | + | ==== Encumbered |
- | Don' | + | Encumbered adds 5 to DC. |
+ | Heavy encumbered instead adds 10 to DC. | ||
+ | This is only for abseiling or sloped climbs, harder climbs you can' | ||
+ | |||
+ | ==== DC capped routes ==== | ||
+ | |||
+ | Some routes have a minimum DC that you can't go under. You'll know as soon as you hit it. | ||
+ | |||
+ | For example if there' | ||
+ | |||
+ | These come from modules (Tomb of A have some routes like this), never from the natural veins. | ||
+ | |||
+ | ===== Spider Climb spell, or monster with Climbing speed ===== | ||
+ | Don't worry you can easily traverse any of these w/o rolling, except climbing on a Giant or other monster. |