Do you go to the dungeon?

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rules:chases [2019-03-27 09:05] – [Escaping] sandrarules:chases [2019-04-25 18:48] – [Dash points] sandra
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 ===== Dash points ===== ===== Dash points =====
  
-Whether you're pursuing or escaping, you start with 3 [constitution modifier] dash points.+Whether you're pursuing or escaping, you start with 3 [constitution modifier] dash points.
 (For example if you have +2 con you start with 5 dash points. If you've had a rest since the last dash.) (For example if you have +2 con you start with 5 dash points. If you've had a rest since the last dash.)
  
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 Speed check, attacks, then hide. Speed check, attacks, then hide.
  
- - Escaper checks speed vs every pursuer. (This might eat up some actions.) +  - Escaper checks speed vs every pursuer. (This might eat up some actions.) 
- - Everyone do attacks and other normal turn stuff. (To the extent they have actions left.) +  - Everyone do attacks and other normal turn stuff. (To the extent they have actions left.) 
- - Escaper tries to hide. (This doesn't cost actions.) +  - Escaper tries to hide. (This doesn't cost actions.) 
- - If not hidden from everyone yet, GOTO 1.+  - If not hidden from everyone yet, GOTO 1.
  
 ==== Speed ==== ==== Speed ====
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 Each pursuer that an escaper beats in this way get one escape point from the escaper. Each pursuer that an escaper beats in this way get one escape point from the escaper.
 +
 +If the pursuer's speed is strictly higher than the escapers speed **plus thirty**, the pursuer gets rid of an escape point from that escaper. It can't go below zero.
  
 (Note to DM: If the chase is in a mapped out area, such as a dungeon, here is your chance to record the participants specific positions, if they are in certain rooms etc.) (Note to DM: If the chase is in a mapped out area, such as a dungeon, here is your chance to record the participants specific positions, if they are in certain rooms etc.)
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 ==== Hide ==== ==== Hide ====
  
-Each escaper makes one stealth roll and compares it to the passive perception of each pursuer that have at least one escape point from them. If the stealth roll succeeds vs a pursuer, that escaper has gotten away from that pursuer. The pursuer can't do anything to that escaper unless someone else catches or subdues the escaper.+Each escaper makes one dexterity vs wis check for each pursuer that have at least one escape point from them. If the dexterity check succeeds vs a pursuer, that escaper has gotten away from that pursuer. The pursuer can't do anything to that escaper unless someone else catches or subdues the escaper.
  
-If the escaper gets away from everyone well then they've won the chase congrats!+(This dexterity roll can have adv or disadv as per usual, see DMG p 253 for ideas.)
  
-=== Complications === +If the escaper gets away from everyone, well, then they've won the chase congrats!
- +
-If you're in an area where there is a complications table (usually there isn't), then here's where everyone rolls on it, in init order (so bring lights folks!) because it happens to the **next** person.+
  
 +=== Complications ===
  
 +If you're in an area where there is a complications table (usually there isn't), then here's where everyone rolls on it, in init order (so bring lights folks!) because it happens to the **next** person. (DMG p 253.)