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rules:chases [2019-03-27 09:04] – [Escaping] sandra | rules:chases [2019-04-25 18:48] – [Dash points] sandra | ||
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===== Dash points ===== | ===== Dash points ===== | ||
- | Whether you're pursuing or escaping, you start with 3 [constitution modifier] dash points. | + | Whether you're pursuing or escaping, you start with 3 + [constitution modifier] dash points. |
(For example if you have +2 con you start with 5 dash points. If you've had a rest since the last dash.) | (For example if you have +2 con you start with 5 dash points. If you've had a rest since the last dash.) | ||
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Speed check, attacks, then hide. | Speed check, attacks, then hide. | ||
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==== Speed ==== | ==== Speed ==== | ||
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Each pursuer that an escaper beats in this way get one escape point from the escaper. | Each pursuer that an escaper beats in this way get one escape point from the escaper. | ||
+ | |||
+ | If the pursuer' | ||
(Note to DM: If the chase is in a mapped out area, such as a dungeon, here is your chance to record the participants specific positions, if they are in certain rooms etc.) | (Note to DM: If the chase is in a mapped out area, such as a dungeon, here is your chance to record the participants specific positions, if they are in certain rooms etc.) | ||
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==== Hide ==== | ==== Hide ==== | ||
- | Each escaper makes one stealth roll and compares it to the passive perception of each pursuer that have at least one escape point from them. If the stealth roll succeeds vs a pursuer, that escaper has gotten away from that pursuer. The pursuer can't do anything to that escaper unless someone else catches or subdues the escaper. | + | Each escaper makes one dexterity vs wis check for each pursuer that have at least one escape point from them. If the dexterity check succeeds vs a pursuer, that escaper has gotten away from that pursuer. The pursuer can't do anything to that escaper unless someone else catches or subdues the escaper. |
- | If the escaper gets away from everyone well then they' | + | (This dexterity roll can have adv or disadv as per usual, see DMG p 253 for ideas.) |
- | === Complications === | + | If the escaper gets away from everyone, well, then they've won the chase congrats! |
- | + | ||
- | If you're in an area where there is a complications table (usually there isn't), then here's where everyone rolls on it, in init order (so bring lights folks!) because it happens to the **next** person. | + | |
+ | === Complications === | ||
+ | If you're in an area where there is a complications table (usually there isn' |