Do you go to the dungeon?

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
rules:arrow-threat [2017-06-27 10:13] sandrarules:arrow-threat [2018-06-29 06:44] – [The rule:] sandra
Line 3: Line 3:
 Here's a house rule I designed for all weapons with ammo. I'm going to talk about "arrows" but it applies to throwing daggers, javelines, thrown axes, crossbow bolts etc too. Here's a house rule I designed for all weapons with ammo. I'm going to talk about "arrows" but it applies to throwing daggers, javelines, thrown axes, crossbow bolts etc too.
  
-===== The rule=====+===== The rule =====
  
-  * You only have to pay arrows when it's established that an arrow must have been released.+==== Ammo version (arrows, sling stones, bolts) ==== 
 + 
 +  * You only have to pay arrows when it's established that an arrow must have been released:
     * When their HP is reduced to zero by your attack     * When their HP is reduced to zero by your attack
-    * When the arrow is caught +      * When the arrow is caught 
-      * For example, when someone catches your arrow (monks can do this) +  * For example, when someone catches your arrow (monks can do this) 
-  * If you do pay extra arrows beyond that, that's how many you can recover after the fight.+ * If you do pay extra arrows beyond that, that's how many you can recover after the fight.
     * Not necessarily the same arrows, but the same amount     * Not necessarily the same arrows, but the same amount
     * As an example of "extra" arrow usage, you might shoot an arrow that gets stuck in the owlbear's thick hide.     * As an example of "extra" arrow usage, you might shoot an arrow that gets stuck in the owlbear's thick hide.
 +
 +==== Thrown version (hand axes, javelins, daggers, darts) ====
 +
 +  * You only have to release your weapon when it's established that the weapon must hane been released
 +    * When their HP is reduced to zero by your attack
 +      * When the weapon is caught
 +      * For example, when someone catches your weapon (monks can do this)
 +  * Then if you can get to your weapon (presumably by the body), you can recover it
 +  * You can't throw more weapons than you have, unlike arrows where you can spam away.
  
 ===== What are some of the consequences of this rule? ===== ===== What are some of the consequences of this rule? =====