Do you go to the dungeon?

**This is an old revision of the document!**

Ammo Recovery

I deleted what was here, it didn't work, back to the drawing board!

Let me try again:

If you can't reach the place where you shot your ammunition weapons and threw your thrown weapons, they are lost.

If you can reach that area…

For ammunition, whether they hit or miss, roll 1d3 for each.

Normal d3Fate DieFrankenstein dieResult
1minus1Broken, "mending" can fix it
2+2Found
3blankzeroLost, gone

For thrown weapons; if you hit, it didn't break. If you missed, there is a 1/20 chance the weapon broke. Mending can fix it.

I deleted the stuff about "aim points" and "charging points"; those rules didn't work. But there is another way to conserve ammo and thrown weapons; by maneuvering and aiming as per the rules in Oh, Injury!.