Do you go to the dungeon?

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
rules:ammo-recovery [2019-05-08 07:28]
sandra
— (current)
Line 1: Line 1:
-====== Ammo Recovery ====== 
  
-I deleted what was here, it didn't work, back to the drawing board! 
- 
-Let me try again: 
- 
-If you can't reach the place where you shot your **ammunition** weapons 
-and threw your **thrown** weapons, they are lost. 
- 
-If you can reach it... 
- 
-For ammunition, whether they hit or miss, roll 1d3 for each. 
- 
-^Normal d3^Fate Die^Frankenstein die^Result^ 
-|1|minus|1|Broken, "mending" can fix it| 
-|2|+|2|Found| 
-|3|blank|zero|Lost, gone| 
- 
-For thrown weapons; if you hit, you can get it back. If you missed, 
-there is a 1/10 chance the weapon broke. Mending can fix it. 
- 
-I deleted the stuff about <del>"aim points" and "charging points"</del>; those rules didn't work. But there is another way to conserve ammo and thrown weapons; by maneuvering and aiming as per the rules in [[Oh, Injury!]].