Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| rules:ammo-recovery [2019-11-20 16:20] – sandra | rules:ammo-recovery [2020-09-11 12:43] (current) – removed sandra | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Ammo Recovery ====== | ||
| - | I deleted what was here, it didn't work, back to the drawing board! | ||
| - | |||
| - | Let me try again: | ||
| - | |||
| - | If you **can' | ||
| - | and threw your **thrown** weapons, they are lost. | ||
| - | |||
| - | If you **can reach** that area... | ||
| - | |||
| - | For ammunition, whether they hit or miss, roll 1d3 for each. | ||
| - | |||
| - | ^Normal d3^Fate Die^Frankenstein die^Result^ | ||
| - | |1|minus|1|Broken, | ||
| - | |2|+|2|Found| | ||
| - | |3|blank|zero|Lost, | ||
| - | |||
| - | For thrown weapons; if you hit, it didn't break. If you missed, | ||
| - | there is a 1/20 chance the weapon broke. Mending can fix it. | ||
| - | |||
| - | For aiming (which conserves ammo), see [[Aim Points]]. | ||
