Do you go to the dungeon?

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rules:ammo-recovery [2019-05-08 05:28] sandrarules:ammo-recovery [2019-11-20 16:20] sandra
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 Let me try again: Let me try again:
  
-If you can't reach the place where you shot your **ammunition** weapons+If you **can't reach** the place where you shot your **ammunition** weapons
 and threw your **thrown** weapons, they are lost. and threw your **thrown** weapons, they are lost.
  
-If you can reach it...+If you **can reach** that area...
  
 For ammunition, whether they hit or miss, roll 1d3 for each. For ammunition, whether they hit or miss, roll 1d3 for each.
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 |3|blank|zero|Lost, gone| |3|blank|zero|Lost, gone|
  
-For thrown weapons; if you hit, you can get it back. If you missed, +For thrown weapons; if you hit, it didn't break. If you missed, 
-there is a 1/10 chance the weapon broke. Mending can fix it.+there is a 1/20 chance the weapon broke. Mending can fix it.
  
-I deleted the stuff about <del>"aim points" and "charging points"</del>; those rules didn't work. But there is another way to conserve ammo and thrown weapons; by maneuvering and aiming as per the rules in [[Oh, Injury!]].+For aiming (which conserves ammo), see [[Aim Points]].