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rules:aim-points [2019-05-25 08:01] – created sandra | rules:aim-points [2020-09-11 12:43] (current) – removed sandra | ||
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- | ====== Aim Points ====== | ||
- | God, what the fuck is this, my **fifth** attempt to make " | ||
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- | Here is the proposal: | ||
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- | This is only for ammunition & thrown weapons for now, not spells, at least not yet. I'm gonna use " | ||
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- | ===== How to Aim ===== | ||
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- | To aim, make an aiming roll vs the enemy' | ||
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- | ===== Once you're aiming ===== | ||
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- | Once you're aiming at an enemy, you can do one of two things: shoot, or frame trap. **Either choice costs all of your aim points** but neither costs any action econ; that means that it **does not cost a main action, a reaction, or a bonus action**. | ||
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- | ==== Shoot: Let the arrow fly ==== | ||
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- | You can send the arrow flying and it's an incoming damage that bypasses AC and costs as much HP to negate as the aim points you spent. | ||
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- | Perfect if you know that you could wound or kill the enemy by letting go of the arrow: "I aim at the goblin _[roll roll]_ Oh it only has 7 hp? I let my arrow fly, killing it!" | ||
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- | ==== Frame trap: Improve a friend' | ||
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- | When you friend succeeds with an attack roll vs the enemy' | ||
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- | This makes aiming cool because it's your choice if you want to kill steal (the enemy just spent a bunch of HP parrying a sword and now here's a lethal arrow to finish the job) or team up (that sword is expensive enough because of all the aim points you helped with, so that the sword kills the enemy). | ||
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- | The damage type (for the purps of resistances, | ||
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- | ===== Oh, no, I lost track! ===== | ||
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- | You can only keep your aim points as long as you're actively & actually aiming at that one particular enemy. About to lose track of the enemy? (Maybe you need to use both hands or the enemy is leaving or whatever.) Don't worry, you have chance to let the arrow fly if you wish; sure, maybe they can afford to negate it but they at least have to spend hit points to do so, tiring them. And maybe you *don' | ||
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- | ===== Is aiming mandatory? ===== | ||
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- | No. For the most part, aiming has (or is intended to have) the same math as attacking. It just looks cooler & can conserve ammo! | ||
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- | There is also a circumstance where it's significantly more powerful to aim and that's when you're hidden. |