Do you go to the dungeon?

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rules:ability-check-proficiency [2019-04-23 22:27] – [Second-Story Work] sandrarules:ability-check-proficiency [2022-12-02 16:22] (current) – [Half Elf / Half Human] sandra
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 |Wizard|Intelligence or Wisdom| |Wizard|Intelligence or Wisdom|
  
-Pro tip! In my five years playing this game so far we've never rolled a Charisma ability check or Constitution ability check. Those are great for saving throws but not for ability checks. The other four abilities are used more often so I recommend that you chose them. It's up to you of course! They're not completely useless: the downtime rules do use those ability checks.+Pro tip! It's pretty rare to roll an Charisma ability check or Constitution ability check. Those are great for saving throws but not for ability checks. The other four abilities are used more often so I recommend that you chose them. It's up to you of course! They're not completely useless: the downtime rules do use Charisma ability checks and when dashing in a chase you make Constitution checks.
  
 ===== Specials ===== ===== Specials =====
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 //(This ability also boost your jumps but that's unrelated to the whole proficiency issue.)// //(This ability also boost your jumps but that's unrelated to the whole proficiency issue.)//
-==== Expertise ==== +==== Expertise/Canny ==== 
-Level one and six Rogue feature, or level three and ten Bard feature. +Level one and six Rogue feature, or level three and ten Bard feature, 
-Your proficiency bonus is doubled for one of the abilities you are proficient in.+or optional level 1 Deft Explorer (Tasha) feature. Your proficiency 
 +bonus is doubled for one of the abilities you are proficient in.
  
 //(Instead of two "skills"; to translate from the old "skill system": two skill expertises can become one ability expertise.)// //(Instead of two "skills"; to translate from the old "skill system": two skill expertises can become one ability expertise.)//
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 For the other two routes, even with plain Strength you're better than other people at [[climbing#human limit climb|human limit climbs]], and [[climbing#superhuman climb|superhuman climbs]], because normal people automatically fail those climbs unless they have spells. But if you wish, you can select Strength from your background or with the "Skilled" feat in order to make it proficient and then spend your level one or level six expertise in Strength to be even better at those two climbs. That'll also make you a pretty bad-assed grappler For the other two routes, even with plain Strength you're better than other people at [[climbing#human limit climb|human limit climbs]], and [[climbing#superhuman climb|superhuman climbs]], because normal people automatically fail those climbs unless they have spells. But if you wish, you can select Strength from your background or with the "Skilled" feat in order to make it proficient and then spend your level one or level six expertise in Strength to be even better at those two climbs. That'll also make you a pretty bad-assed grappler
 +
 +==== Natural Explorer, Survivalist ====
 +
 +Level one ranger feature & Level three Scout feature.
 +
 +"Natural Explorer" you make Int & Wis rolls related to your favored terrain (such as foraging, navigating) as if you had expertise.
 +
 +"Survivalist" same but any nature stuff not just your favored terrain.
 +
 +==== Lore Bard ====
 +"Bonus proficiences" at evel three you get one more ability proficiency.
 +
 +==== Half Elf / Half Human or Tabaxi ====
 +
 +You get one more ability proficiency.
 +
 +