Do you go to the dungeon?

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rules:ability-check-proficiency [2019-04-23 22:20] sandrarules:ability-check-proficiency [2022-12-02 16:22] (current) – [Half Elf / Half Human] sandra
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 |Wizard|Intelligence or Wisdom| |Wizard|Intelligence or Wisdom|
  
-Pro tip! In my five years playing this game so far we've never rolled a Charisma ability check or Constitution ability check. Those are great for saving throws but not for ability checks. The other four abilities are used more often so I recommend that you chose them. It's up to you of course! They're not completely useless: the downtime rules do use those ability checks.+Pro tip! It's pretty rare to roll an Charisma ability check or Constitution ability check. Those are great for saving throws but not for ability checks. The other four abilities are used more often so I recommend that you chose them. It's up to you of course! They're not completely useless: the downtime rules do use Charisma ability checks and when dashing in a chase you make Constitution checks.
  
 ===== Specials ===== ===== Specials =====
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 //(This ability also boost your jumps but that's unrelated to the whole proficiency issue.)// //(This ability also boost your jumps but that's unrelated to the whole proficiency issue.)//
-==== Expertise ==== +==== Expertise/Canny ==== 
-Level one and six Rogue feature, or level three and ten Bard feature. +Level one and six Rogue feature, or level three and ten Bard feature, 
-Your proficiency bonus is doubled for one of the abilities you are proficient in.+or optional level 1 Deft Explorer (Tasha) feature. Your proficiency 
 +bonus is doubled for one of the abilities you are proficient in.
  
 //(Instead of two "skills"; to translate from the old "skill system": two skill expertises can become one ability expertise.)// //(Instead of two "skills"; to translate from the old "skill system": two skill expertises can become one ability expertise.)//
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 ==== Second-Story Work ==== ==== Second-Story Work ====
 //(This is a house rule.)// //(This is a house rule.)//
 +
 Level three Thief feature. In addition to the normal faster climbing speed and longer jumps, Level three Thief feature. In addition to the normal faster climbing speed and longer jumps,
-you can add double your proficiency (as if you had [[ability-check-modifier#expertise|expertise]]) to Strength checks for Strength checks for [[climbing#abseiling climbs|abseiling climbs]], [[climbing#sloping climbs|sloping climbs]], [[climbing#hard climbs|hard climbs]], and [[climbing#very hard climbs|very hard climbs]]. This does not stack with normal proficiency or expertise in Strength.+you can add double your proficiency (as if you had [[ability-check-modifier#expertise|expertise]]) to Strength checks for [[climbing#abseiling climb|abseiling climbs]], [[climbing#sloping climb|sloping climbs]], [[climbing#hard climb|hard climbs]], and [[climbing#very hard climb|very hard climbs]]. (It doesn'stack; you don't get normal Strength proficiency or expertise on //top// of that.) 
 + 
 +For the other two routes, even with plain Strength you're better than other people at [[climbing#human limit climb|human limit climbs]], and [[climbing#superhuman climb|superhuman climbs]], because normal people automatically fail those climbs unless they have spells. But if you wish, you can select Strength from your background or with the "Skilled" feat in order to make it proficient and then spend your level one or level six expertise in Strength to be even better at those two climbs. That'll also make you a pretty bad-assed grappler 
 + 
 +==== Natural Explorer, Survivalist ==== 
 + 
 +Level one ranger feature & Level three Scout feature. 
 + 
 +"Natural Explorer" you make Int & Wis rolls related to your favored terrain (such as foraging, navigating) as if you had expertise. 
 + 
 +"Survivalist" same but any nature stuff not just your favored terrain. 
 + 
 +==== Lore Bard ==== 
 +"Bonus proficiences" at evel three you get one more ability proficiency. 
 + 
 +==== Half Elf / Half Human or Tabaxi ==== 
 + 
 +You get one more ability proficiency. 
  
-For the other two routes, even with plain Strength you're better than other people at [[climbing#human limit climbs|human limit climbs]], and [[climbing#superhuman climbs|superhuman climbs]], because normal people automatically fail those climbs unless they have spells. But if you wish, you can select Strength from your background or with the "Skilled" feat in order to make it proficient and then spend your level one or level six expertise in Strength to be even better at those two climbs. That'll also make you a pretty bad-assed grappler