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glitchworld:arcane-casting [2015-11-21 17:18] – created 89.253.122.95 | glitchworld:arcane-casting [2017-07-09 06:45] (current) – external edit 127.0.0.1 | ||
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- | Warlocks made a deal with the glitch. | + | ===== Arcane Casting ===== |
- | Sorcerers got glitched by accident. | + | |
+ | Warlocks made a deal with the glitch.\\ | ||
+ | Sorcerers got glitched by accident.\\ | ||
Wizards (and EK/AT) found documents in the glitch world and figured out how to cast from them. | Wizards (and EK/AT) found documents in the glitch world and figured out how to cast from them. | ||
- | Arcane casters, their HP is divided into Hope and Glitch. Wizards & Warlocks start with one Glitch and the rest hope, Sorcerers three. | + | Arcane casters, their HP is divided into Hope and Glitch. Wizards & Warlocks start with one Glitch and the rest hope, Sorcerers |
You have some body part glitched in accordance with this, go for the navel or something if you want to hide it. | You have some body part glitched in accordance with this, go for the navel or something if you want to hide it. | ||
- | |||
When you cast a spell against nature or against civilization, | When you cast a spell against nature or against civilization, | ||
- | When you level up, you get all your new hp in hope. | + | When you level up, you get all your new hp in hope.\\ |
- | The transmutation means that you lose one current & max hope and gain one current & max glitch. | + | The transmutation means that you lose one current & max hope and gain one current & max glitch.\\ |
- | + | When you take hp loss from nature or from civilization, | |
- | When you take hp loss from nature or from civilization, | + | |
When you take hp loss from glitch, they primarily go for the hope. | When you take hp loss from glitch, they primarily go for the hope. | ||
- | |||
When you get more current glitch than current hope, the glitch casts a charm or command or similar spell on you, DC 20. | When you get more current glitch than current hope, the glitch casts a charm or command or similar spell on you, DC 20. | ||
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You need at least one max glitch to use your arcane powers. Greater Restoration and similar spells can un-transmute all-or-nothing on a willing subject only. Those who want to stay glitched, the spell can't un-glitch. | You need at least one max glitch to use your arcane powers. Greater Restoration and similar spells can un-transmute all-or-nothing on a willing subject only. Those who want to stay glitched, the spell can't un-glitch. | ||
+ | ==== " | ||
+ | When glitch beings casts damage spells on casters they also heal their glitch. But normal attacks from glitch beings (such as being eaten) don't do this.\\ | ||
+ | So if you have 10 current hope and 0 current glitch (but three max glitch) and they roll an 8, you end up with 2 hope and 3 glitch. Because 8 damage to the hope & 8 healed to the glitch.\\ | ||
+ | When warlocks disobey their patron, they get 1d8 glitch damage in this way.\\ | ||
- | " | + | Warlock players can make the initial pact by give up something big to get a small quest from the glitch, |
- | When glitch beings casts damage spells on casters they also heal their glitch. But normal attacks | + | |
- | So if you have 10 current hope and 0 current glitch (but three max glitch) and they roll an 8, you end up with 2 hope and 3 glitch. Because 8 damage | + | |
- | When warlocks disobey their patron, they get 1d8 glitch | + | |
- | Warlock players can make the initial pact by give up something big to get a small quest from the glitch, or give up something small to get a big quest from the glitch. | + | ====Bards==== |
- | + | ||
- | Bards: | + | |
Bards are also divided in this way, but they start with 0 glitch and (unlike wizards/ | Bards are also divided in this way, but they start with 0 glitch and (unlike wizards/ | ||
- | Clerics: | + | ====Nature casting==== |
- | To be determined... Most domains are completely glitch dominated. But I don't want to make them too similar to warlocks. | + | |
- | + | ||
- | Nature casting: | + | |
Works normally and doesn' | Works normally and doesn' | ||
- | Clerics: | + | ====Clerics==== |
- | Nature domain: works normally and does not cause glitch. You must have nature as alignment. Your goddess' | + | ===Nature domain=== |
+ | Works normally and does not cause glitch. You must have nature as alignment. Your goddess' | ||
- | War domain: you're divided but start with 0 glitch. You can cast spells against nature and against glitch normally, but when you cast it against civilization (defined broadly as with wizards, warlocks & sorcerers, not just hp loss as bards) you have a 50% chance of having one point of hope transmuted and becoming more glitchy. Everytime, all day long, no ceiling. You cannot have nature as alignment. Your goddess' | + | ===War domain=== |
+ | You're divided but start with 0 glitch. You can cast spells against nature and against glitch normally, but when you cast it against civilization (defined broadly as with wizards, warlocks & sorcerers, not just hp loss as bards) you have a 50% chance of having one point of hope transmuted and becoming more glitchy. Everytime, all day long, no ceiling. You cannot have nature as alignment. Your goddess' | ||
Other domains (Light, Life, Death, Tempest, Knowledge and Trickery) are completely glitchified. NPCs only. | Other domains (Light, Life, Death, Tempest, Knowledge and Trickery) are completely glitchified. NPCs only. | ||
+ | ====Paladins==== | ||
Paladins are banned and/or will require lot of work to fit in with this world... or as long as they don't care about good or evil but rather care about the three alignments in this world maybe then they can be pallies. | Paladins are banned and/or will require lot of work to fit in with this world... or as long as they don't care about good or evil but rather care about the three alignments in this world maybe then they can be pallies. | ||
+ |