Do you go to the dungeon?

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al-qadim:extra-spells [2022-11-16 19:03] – [Basil's Torch Treatment] sandraal-qadim:extra-spells [2024-02-24 13:39] (current) – [The Pummeling Fists of Arak-Zhorr] sandra
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 Casting Time: Bonus action   Casting Time: Bonus action  
 Saving Throw: None   Saving Throw: None  
-Having grown tired of seeing his minions' torches gutter out in the midst of his explorations, the mage Basil Bracteros devised this simple spell that extends the life of torches three-fold (that is, torches last for 3 hours). The material component for this spell is a bit of firefly or glowworm phosphorous.+Having grown tired of seeing his minions' torches gutter out in the midst of his explorations, the mage Basil Bracteros devised this simple spell that extends the life of torches three-fold (that is, torches last for 3 hours). The material component for this spell is a bit of firefly or glowworm phosphorou (cost/consumes).
  
 +### The Bracteros Effect
 +
 +Illusion  
 +Level: Wizard 2  
 +Range: 200'  
 +Duration: 1-3 hours +1 hour/level  
 +Area of Effect: 3 light sources  
 +Components: V, S, M  
 +Casting Time: 1 minute
 +Saving Throw: None  
 +This spell was devised by the great mage Basil Bracteros as yet another utility spell for subterranean explorers. The magic user chooses up to three light sources (torches, continual light rocks, glowing swords, etc.) and sprinkles a bit of powdered gypsum over them while intoning this spell. For the duration (which Basil was unable to fix to a specific time), the light sources are effectively invisible to anyone but those within twenty feet. In other words, the light sources work normally for those carrying them and others within the 20' radius, but are completely masked to those outside that radius. Of course the Bracteros effect does not grant true invisibility, nor does it mask noise. But as a means of shielding one's light sources from curious - and potentially hostile - eyes, it has no equal. The material component for this spell is a bat's eye.
 +
 +### The Pummeling Fists of Arak-Zhorr
 +
 +Evocation  
 +Level: Wizard 2  
 +Range: 30'  
 +Duration: 1 round/level  
 +Area of Effect: 20'x20'x20' cube  
 +Components: V, S  
 +Casting Time: main action  
 +Saving Throw: Special  
 +This spell, named for the infamous air elemental Arak-Zhorr, fills a 20'x20'x20' cube with flailing fists of air. Anyone in the area of the spell sustains 1d6 points of damage per round and must save or have anything they are holding torn from their grasp and thrown away from them.