Do you go to the dungeon?

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al-qadim:element-schools [2021-02-28 18:23] mickeal-qadim:element-schools [2022-06-18 15:19] (current) – Comprehend Language: wind www-data
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 - Absorb Elements: sand or blood - Absorb Elements: sand or blood
 +- Aid: sand or sea
 +- Animate Dead: death
 +- Animate Objects: sand, blood, or psionic
 - Arms of Hadar: sand - Arms of Hadar: sand
 +- Augury: sea or wind
 +- Bane: blood
 - Banishment: wind - Banishment: wind
 +- Bestow Curse: blood
 +- Blade Ward: sand
 +- Bless: any
 - Blessing of Gravity: sand - Blessing of Gravity: sand
 - Blight: blood - Blight: blood
 +- Blindness/Deafness: sea
 +- Blink: sea, flame or psionic
 +- Bloodhail: blood
 +- Blur: fire or wind
 - Booming Blade: wind - Booming Blade: wind
 - Burning Hand: flame - Burning Hand: flame
 +- Calm Emotions: sea
 +- Ceremony: any
 - Chaos Bolt: flame - Chaos Bolt: flame
 +- Charm Monster: sea
 - Charm Person: sea - Charm Person: sea
 +- Chill Touch: death
 +- Close Your Eyes And Relax: sea
 - Cocoon: blood - Cocoon: blood
 +- Command: wind
 +- Comprehend Language: wind
 +- Cone of Cold: sea
 - Control Flame: flame - Control Flame: flame
 - Control Water: sea - Control Water: sea
 - Counterspell: wind - Counterspell: wind
 +- Create or Destroy Water: sea
 - Crown of Madness: sea or blood - Crown of Madness: sea or blood
 +- Cure Wounds: sand
 - Dancing Light: flame - Dancing Light: flame
 +- Darkness: death or sea
 +- Daylight: flame
 +- Death Ward: sand or death
 +- Detect Thoughts: wind or sea
 +- Dimension Door: fay or flame
 - Disguise Self: sea or blood - Disguise Self: sea or blood
 +- Disintegrate: blood
 +- Dispel Magic: wind or sand
 +- Divination: wind, sea or blood
 +- Dominate Person: sea or blood
 +- Ecstacy of the Moth: blood
 - Eldritch Blast: blood - Eldritch Blast: blood
 - Embrace the Sun: flame or wind - Embrace the Sun: flame or wind
 +- Enemies Abound: sea or blood
 - Excavate: sea - Excavate: sea
 - Expeditious Retreat: flame - Expeditious Retreat: flame
 +- Exsanguinate: blood
 - False Life: sand or blood - False Life: sand or blood
 - Fear: sea - Fear: sea
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 - Fog Cloud: sea or blood - Fog Cloud: sea or blood
 - Friends: sea or blood - Friends: sea or blood
 +- Frostbite: sea
 +- Gaseous Form: wind or sea
 +- Geas: sea, blood, psionic or fay
 +- Gentle Repose: sand, blood or death
 +- Glyph of Warding: wind
 +- Grease: sea, blood or fay
 +- Greater Invisibility: wind
 +- Greater Invisibilty: wind
 +- Greater Restoration: sand
 - Green-Flame Blade: flame - Green-Flame Blade: flame
 +- Grubhand: blood
 +- Guidance: wind
 +- Guiding Bolt: fire or wind
 - Gust of Wind: wind - Gust of Wind: wind
 +- Harm: flame
 - Haste: flame or wind or blood - Haste: flame or wind or blood
 +- Heal: sand
 +- Healing Word: wind, sand or blood
 - Hex: blood - Hex: blood
 +- Hold Monster: any
 - Hold Person: any - Hold Person: any
 - Hypnotic Pattern: wind - Hypnotic Pattern: wind
 +- Ice Storm: wind or sea
 - Illusory Script: wind - Illusory Script: wind
 +- Incite Greed: sea or blood
 +- Infestation: fay or blood
 +- Inflict Wounds: blood
 - Inscribing Watcher: wind or blood - Inscribing Watcher: wind or blood
 +- Intellect Fortress: psionic or wind
 +- Investitures of Ice: sea
 +- Invisibility: wind
 +- Knock: sand, fire or wind
 - Leomund's Tiny Hut: sand - Leomund's Tiny Hut: sand
 +- Lesser Restoration: blood, sea or sand
 - Levitate: flame or wind - Levitate: flame or wind
 - Light: flame - Light: flame
 - Lightning Bolt: wind - Lightning Bolt: wind
 +- Locate Object: wind
 +- Longstrider: flame
 - Mage Armor: any - Mage Armor: any
 - Mage Hand: any - Mage Hand: any
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 - Magic Stone: sand - Magic Stone: sand
 - Make a big Eye: blood - Make a big Eye: blood
 +- Mass Healing Word: wind, sand or blood
 - Melf's Acid Arrow: sand - Melf's Acid Arrow: sand
-M!ND SL!√ℇRPS!ΩN!C+Mendingsand 
 +- Message: wind 
 +- Mind Sliver: Psionic
 - Minor Illusion: wind or sea - Minor Illusion: wind or sea
 - Mirror Image: wind or sea - Mirror Image: wind or sea
-- Misty Step: wind or flame+- Misty Step: wind, fay or flame 
 +- Mordenkainen's Private Sanctum: sand 
 +- Mothwing Ritual: blood 
 +- Motivational Speech: wind 
 +- Nondetection: sand or sea
 - Nystul's Magic Aura: sea and wind - Nystul's Magic Aura: sea and wind
 - Phantasmal Force: wind or blood - Phantasmal Force: wind or blood
 +- Phantasmal Killer: wind or blood
 - Phantom Steed: any - Phantom Steed: any
 +- Phantom Steed: wind or fae
 - Polymorph: blood, sand - Polymorph: blood, sand
 +- Prayer of Healing: wind, sand or blood
 +- Prestidigitation: flame
 - Primrose Façade: sea - Primrose Façade: sea
 +- Protection from Evil and Good: any
 +- Protection from Poison: sand or death
 +- Purify Food and Drink: sand
 +- Raise Dead: death
 +- Ray of Frost: sea
 - Remove Curse: any - Remove Curse: any
 +- Resistance: sand
 +- Revivify: sand or blood
 +- Sacred Flame: flame
 - Scorching Ray: flame - Scorching Ray: flame
 +- See Invisibility: wind
 +- Sending: wind
 - Shadow Blade: flame, wind, or earth - Shadow Blade: flame, wind, or earth
 +- Shape Water: sea
 +- Shield of Faith: any
 - Shield: any - Shield: any
 - Shocking Grasp: wind - Shocking Grasp: wind
 +- Silence: wind
 - Silent Image: sea - Silent Image: sea
 - Sleep: wind, blood or sea - Sleep: wind, blood or sea
-- Spiritual weapon sea+- Sleet Storm: wind 
 +- Slow: sand 
 +- Spare the Dying: sand or blood 
 +- Spider Climb: flame, blood 
 +- Spirit Guardians: any 
 +- Spirit Shroud: sea, blood, flame or death 
 +- Spiritual Weapon: sea 
 +- Steel Wind Strike: wind 
 +- Stinking Cloud: wind or sea 
 +- Suggestion: wind or psionic 
 +- Summon Celestial: any 
 +- Sword Burst: any 
 +- Tasha's Mind Whip: psionic 
 +- Tasha's Caustic Brew: sand, sea
 - Tenser's Floating Disc: wind, sand or blood - Tenser's Floating Disc: wind, sand or blood
 +- Thaumaturgy: wind
 - Toll of the Dead: earth, sea, wind or blood - Toll of the Dead: earth, sea, wind or blood
 +- Tongues: wind
 - Unseen Servant: wind - Unseen Servant: wind
 +- Vampiric Touch: blood
 +- Wall of Fire: flame
 +- Wall of Force: psionic
 +- Warding Bond: blood, sand or death
 +- Water Walk: sea, wind or flame
 - Web: blood - Web: blood
 - Witch Bolt: wind - Witch Bolt: wind
 +- Word of Radiance: wind or flame
 +- Zone of Truth: wind or sea