Do you go to the dungeon?

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al-qadim:diary [2020-11-07 16:47] – [The Tale of the Forced Surrender] sandraal-qadim:diary [2020-11-22 18:27] – Magarib www-data
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 of the city is carried by the acolytes themselves, who are too lazy to of the city is carried by the acolytes themselves, who are too lazy to
 keep track of the marids and the waves. keep track of the marids and the waves.
 +
 +## Magarib 22
 +
 +### The Tale of the Entombed Saint
 +
 +Saint Sheeda min-Hakiyah lead the ships to port. This is well known to
 +Gavlan and the queen, for the two of them have tended their lives to
 +be close friends. Gavlan is a great merchant, and purveyor of the
 +queen's favourite kind of wine. The first event of the day was a
 +routine call made by the Ramelan merchant. The queen had come to the
 +city to see her children, with the goal of seeing the children's
 +gardens and the royal palaces. She had been told by her father that
 +she should go to watch the children's gardens on her own. The merchant
 +said: "The queen is coming."
 +
 +"The next morning, the ship was turned back, and when the sailing
 +vessel had been brought up, I told the captain that I wanted to free
 +him from the hold."
 +
 +I laid hold on him, and when the ship was about to be set on its way,
 +I said: "Why don't you go off with the captain and tell him that, when
 +he was off, I was going to get him killed." ""I don't know where he is
 +going," he said, "but I shall go with him."
 +
 +He then drew his sword and attacked me, and when he had cut off my
 +head with a knife, I threw him on to the mast where he cut off his
 +head. Then, as I was lying on top of him, I jumped off from him and
 +ran off, with the flags of all the Pearl Cities flying above me. Then,
 +when I had gone, I walked up to the captain and said: "I am Sheeda."
 +"Tell me," he said.
 +
 +"I have been told," said Sheeda, "that the Zakharans are our friends
 +and that you have brought us here." "By God," said the captain, "I
 +have nothing to do with that. I am a stranger, but I have heard from
 +you that it is the Zakharans who brought us here." "Where are the
 +boatmen," she asked, "and where have they come from?" "From what land
 +have they come," he answered, and when she asked where they were to be
 +found, he said: "The great city of Huzuz."
 +
 +Saint Sheeda min-Hakiyah lead the ships to port, and then, when the
 +ship is the color of the sun, they sail by the shore.
 +
 +When the ships are out of the harbor, she is seated on the
 +teak-throne, and when the ship is on the caliph's coast, she walks in
 +procession with a cup of wild figs in her hand.
 +
 +She walks next to the shore, where she stops and is joined by the
 +princess, who sits down by her bed, as does Sheeda "Amakim before the
 +caliph." The first princess sits down beside Sheeda, and he begins to
 +talk to her like a spokesman for his father. When he has finished, he
 +is joined by the caliph. His father is sitting on the throne, and
 +Heidar is standing beside him, while the princess sits beside him. She
 +doesn't see any difference between the two of them, but Sheeda thinks
 +so as well.
 +
 +### The Tale of the Wave Axe
 +
 +A weapon of fey. The name speaks for the specific unit of those who
 +lost it; for example, it is called the Wave Axe, or a name in the old
 +tongue that meant "wavecutter" among the Princes of Air.
 +
 +The Wave Axe in the hands of a master, when in the spite of the fact
 +that a servant of the god of the sea is not a wizard, the god of the
 +sea is more powerful.
 +
 +In the wildlands, occasionally, the adventurer may encounter an
 +imprisoned nocturnal monstrous creature that may be a djinni, a
 +madman, a savage sailor, or a vile halfling, depending on the type of
 +terrain.
 +
 +### The Tale of the Demon's Ending
 +
 +Acererak's armor of demon leather is unbreakable, and it is fully
 +enchanted to resist pain; transferring the pain to the armor, which
 +screams for every hit.
 +
 +The armor is the only thing that the kahina wears that is more stylish
 +than an armored figure-head, and it is the only thing that the weary
 +traveller wears that is more sophisticated than a rutted dress. The
 +armor is also made by the efreet Gullog. The armor is said to have
 +been made long after the reign of the great Queen, and this is
 +truthfully so, for the armor was made very long ago by the old abbot
 +of Al-Kulmoth, an efreet.
 +
 +The armor was made in tribute to Acererak from the skin of a leprous
 +demon. The armor is studded with pale slivers of demon horn.
 +
 +An ancient, but well-honed, device.
 +
 +## Magarib 23
 +
 +### The Tale of the Blinding Tomb
 +
 +The tomb of blinding light,  
 +meeting with the two eyes of the dark stone.
 +
 +My heart is full of sorrow;  
 +My eye is quick at its light  
 +while my eye is jealously guarded.
 +
 +My eyes are shut, but the darkness is there;  
 +I do not see, but my heart is on fire.
 +
 +My heart is heavy, and my mouth is dry.  
 +My eyes are heavy, and my mouth is dry.
 +
 +Behold, my heart is heavy;  
 +My heart is on fire.
 +
 +My eyes are closed, but my heart is not.
 +
 +The tomb of blinding light  
 +that is all around us.
 +
 +We see the white sea;  
 +and we know neither of the land nor of the sea.
 +
 +The land is in the daytime,  
 +and the sea is at night.
 +
 +The amorous glance is the most fortunate glance;  
 +it is the tear of the eye that is most delightful.
 +
 +When night cuts in, the moon shines.
 +
 +The moon is the only thing that has not been dyed,  
 +and it is the only thing that has not been guarded.
 +
 +If anything is to be had,  
 +it is in the moon that is to be had.
 +
 +The moon shines, but it is not moved;  
 +The sun, however, is moved.
 +
 +If we meet a lover through the moonlight,
 +
 +We find that we have been met by one of the sweetest of souls.
 +
 +The door of the tomb of bright in the dark.
 +
 +The masked woman was a tall, fair,  
 +obedient and self-possessed woman.
 +
 +Yoking the veil of the night to her brow.
 +
 +The house was a small palace, set on a plateau, the door of which was
 +carved with a single word: "Frotz" in the tongue of the old ones.
 +
 +Don't doubt it, O caliph.
 +
 +Houses of the dead are not built and their foundations do not hold
 +water.
 +
 +### The Tale of the Membrane Slivers
 +
 +The coins of the old ones are lost. These are the coins of the old
 +rulers:
 +
 +The finest of them are the twenty-five of a knife's edge, and they
 +were given to the royal family by the dweller in the dark.
 +
 +A great number of these coins have the face of Umar the Wise with two
 +white wings; on the left wing is a stand of heavy gold; on the right
 +is a stand of silver.
 +
 +The coins of the old ones are in perfect condition. They are thin and
 +dry membranes, and the edges are sharp and hard.
 +
 +The name is like a rooster's tatters, but it is written in the
 +letterforms of a bee's wing. It is one of the names of the dawning. It
 +is a true name, for it means: "No shadow of the great one is left on
 +the eve of the great night."
 +
 +"By my liver," he added, "this is a tale to be told of good fortune.
 +It is a story of the noble and the wicked, of the law and the infidel.
 +It is a tale of the desert and the cities. It is a tale of evil and
 +good fortune."
 +
 +He then asked me to go on my way, and I agreed, and after that I
 +stayed in the city for five months. I was in great advantage of the
 +knowledge I gained in that period. I was in a study, which was built
 +of stone and marble, and there was a handful of coins of the old ones,
 +
 +And those of the new ones, have been been given to the fisherman, who
 +has been brought up in the way of the Islands of the Utter South, is a
 +proverb.
 +
 +If you are a blacksmith, your coins are placed on the mantle of the
 +father of the blacksmith, and set on the mantle of the master of the
 +blacksmith.
 +
 +If you are a merchant, your coins are placed on the plate of the
 +merchant, who has been brought up in the way of the Crowded Sea.
 +
 +If you are a dweller, your coins are placed on the plate of the
 +dweller, who has been brought up in the maggot-ridden stone of the
 +Underdark.
 +
 +The coins of the old ones were of four colors: fuligin, gloxyn, grue
 +and hooloovoo: the fifth was called "the ulfire coin," the sixth, "the
 +jale crown;" the seventh, "the smaudre crown"; the eighth, "the
 +octarine crown".
 +
 +The coins of the old ones have been worn and worn now, their colors no
 +longer visible to hedge mages and their detect rituals, and are only
 +within the power of the one who worshipped them.
 +
 +### The Tale of the Spined Lions
 +
 +The pair of masticores in the dark are both related to the
 +old-fashioned guards of the palace. The masticore is the quartermaster
 +of the guard.
 +
 +The masticore before he found the way of the quill was a handsome man.
 +He appeared to be in his forties or fifties, and wore a clean white
 +shirt, and a cloak and a hood. His dark blue eyes were luminous, but
 +he doesn't speak unless he is talking to someone.
 +
 +He is a masticore, a merchant of great ability, wealth, and skill.
 +
 +The sages, however, say that there is no reward beyond the reward
 +given to the sorcerer for his magic.
 +
 +They also say that the sorcerer's gift is not a reward for an
 +operation but rather a payment for the masterwork. They seek to clear
 +away the characters who wish to see the mage.
 +
 +The pair of masticores are doing their best to hide their true nature.
 +
 +The masticore's skin is pale brown-green, its eyes are blue, and its
 +bite is a venomous, eight-pointed white. The shell is a mixture of
 +water, sand, and dust, encased in a soft, fibrous shell. The shell is
 +also covered with a small, soft, metal mesh which keeps the
 +masticore's skin tight.
 +
 +## Magarib 24–25
 +
 +### The Tale of the Crimson Blasphemy
 +
 +The unspeakable rites of blood are that of the Chant and the Unholy.
 +The ritual requires a gleaming black and white stone, the same that is
 +used to mark the entrance to the palace. It is used to draw the arcane
 +ward of the abjurer, and the ritual results in the scorching of the
 +skin and the burning of the eyes of the victim. The skin burns for an
 +indefinite period of time, and then both the victim and the ward are
 +consumed. The dead are visited by the spirit of the victim as a
 +servant. The ward immediately kills the victim, which leaves the
 +waiting for the ritual to complete. The victim is usually a man or a
 +woman.
 +
 +A man in a dark blue satin robe, with a sturdy head and a broad
 +forehead, and a pair of wavy black eyes. Large are the ears and large
 +the ears of the man. His head is of an elephant's neck, and his mouth
 +is like a lion's.
 +
 +The unspeakable rites of blood may be performed the lives of the
 +monstrosity are a dark and terrible to the end. The vampires are free
 +to roam and hunt of their own volition.
 +
 +The unspeakable rites of blood outdo the sacred silence. “We are your
 +family. We are your friends. We are your concubines. We are your
 +children. We are your children, your servants. We are your servants.”
 +
 +The moth's voice was deep and clear, a voice that had no echo in the
 +land beyond its borders.
 +
 +“Speak again.”
 +
 +The moth spoke again, and his voice was more clear than the voice of a
 +man who has long ago been heard.
 +
 +“Speak again, when I have healed you.”
 +
 +The moth didn't move. He seemed to be fixed in the middle of his air,
 +his wings flapping cast strobing shadows.
 +
 +“Speak again, that you may heal me.”
 +
 +The moth spoke, and his voice was more clear and awe-inspiring.
 +
 +“Speak again.”
 +
 +The month spoke again, and his voice was more clear and tense than the
 +voice of a woman.
 +
 +### The Tale of the Gelatinous Cube
 +
 +The gelatinous cube is a perfect example of this platonic solid. It is
 +a highly prized item, which is used to create the finest and
 +best-preserved beads of nourishment and refreshment. They are the most
 +expensive materials in the land of Zakhara. The monks of the Grand
 +Caliph are comprised of al-Badia, a genie of the Great Sea, and the
 +holy slayers of the Golden Horde. The slayers have potions of farmyr,
 +a potent herb that cures disease. The Shard of the Crowded Sea is a
 +great jewel, used to create the finest and best-preserved jewelry. It
 +is often referred to as the jewel of civilization. The Shard of the
 +Crowded Sea is a powerful weapon; its enchantment allows it to create
 +a permanent ring of protection from magical attacks. It is also the
 +only weapon that can repel a spell, and the only weapon able to
 +
 +The gelatinous cube was part of a tutor's cutting-edge research
 +project on materials. The gelatinous cube, also known as the Shaping
 +Cube, is a diabolical artifact that was stolen from The Shaping Cube
 +is a cube of the shade-dappled metal known as the Shard. It is used to
 +conjure spells from the djinni-possessed sha'ir.
 +
 +As a focus of true, worshipping magic, the Shaping Cube is a powerful,
 +albeit cumbersome, device.
 +
 +The gelatinous cube has three faces, one small, the second large, and
 +the third is the same.
 +
 +### The Tale of the Anguish Staff
 +
 +A kahina staff of healing, and the wood to make it can only be cut
 +with a jade knife. The staff of healing is called the staff of anguish
 +because it takes on the anguish and pain of the people it heals. It
 +bears the suffering in their place.
 +
 +Recovering from a sword strike or dagger blow, the staff is struck by
 +a weapon as though with a quiver. The staff then fills with a liquid,
 +creating a pool of it that allows the staff to attack with greater
 +force.
 +
 +The staff is not honed by the weapon's wielder, but the staff's misery
 +allow it to convert the magical energies into physical components.
 +
 +The blood splatters are mildly nauseating, but they are not lethal.
 +
 +A kahina staff of healing and protection helps protect against disease
 +and healing, resisting the influence of the Evil Eye. The sickness is
 +brought upon the staff instead. The staff takes the sickness from the
 +patients upon itself to carry it.
 +
 +## Magarib 25
 +
 +### The Tale of the Unforgettable Eye
 +
 +The unforgettable eye of Xorn has become a great thing. The eye is the
 +only eye that has never been seen before. It has no name, or any
 +description that it has spoken. It is not a living being, but forms an
 +intelligent being. The eye is a power of the living. It is the only
 +power that can help the party. It is a powerful spell, used to itself
 +to create a living eye. There is no known example of a creature that
 +is immune to the eye's effects, and, if the creature is the eye's
 +host, it will still be affected by the eye's spell power.
 +
 +The eye can create a single eye, or a series
 +of eyes.
 +
 +The unforgettable eye of Xorn is my eye;  
 +I see neither matter nor form.  
 +I see only the sight of the beloved,  
 +And the heart of the heart.  
 +I am the light into which  
 +the heart is drawn.  
 +I am the sun which is opened;  
 +The moon which is opened through the web.  
 +I am the moon which is the bride of the dove.
 +
 +The unforgettable eye of Xorn is the ancient marble that bakes each
 +night. A caliph once told the sages that this stone is the source of
 +God's power, and the next day the Caliph ordered the stone to be
 +quarried.
 +
 +Xorn's name was a matter of conjecture, until a halfling emir showed
 +him the stone and fancied that it was a powerful spell working in the
 +direction of the Veins of the Earth. The emir used the item to hope to
 +find a way to open a gate and get the items he sought, but he
 +discovered that the wall around the tower was too thick and had no
 +further use, save as a conduit by which to dispose of the stone.
 +
 +### The Tale of the Larval Innkeep
 +
 +Hanna's parents died when she was young and in their place
 +she took over the family inn.
 +
 +She has a large following among the sailors of Safaq, and her inn has
 +been associated with them for many years. She has a reputation for her
 +wit and intelligence. She has an excellent relationship with the
 +villagers.
 +
 +She was still under the spell of her mother's magic
 +
 +She was the younger daughter of a merchant who was a trusted adviser
 +to her father. This merchant, Hanna's mother, Shirazad, had once been
 +a proud and powerful woman of the royal court.
 +
 +Mutated beyond recognition she was torn to shreds by her fellow moths.
 +
 +### The Tale of the Blood Moth
 +
 +To call the Blood Moth unnatural would be a misconception. The Blood
 +Moth is as natural as death itself. It is cruel, it is remorseless,
 +and it is brutally destructive. These things are in its nature.
 +
 +Its life cycle occurs over the course of many eons and across
 +interstellar distances:
 +
 +1. The first stage is the death of a planet. An Egg is planted within
 +   the dying world, and becomes a portal to the next planet to be
 +   devoured.
 +
 +2. The Larva emerges on the next planet and feasts upon its
 +   inhabitants before forming a chrysalis suspendend in the sea of
 +   blood.
 +
 +3. Once the metamorphosis is complete, the Moth emerges and finds a
 +   new world to devour somewhere else in the cosmos. A psychic tether
 +   is established between the two planets and a new Egg is planted
 +   within the previous drowned world to act as a gateway through which
 +   anonther Larva can be born to devour the next planet.
 +
 +How long this abberant cycle of rebirth has been happening, is
 +unknowable, as is the number of worlds that the Blood Moth has
 +destroyed this way.
 +
 +
 +## Magarib 26 to Gammam 1
 +
 +### The Tale of the Best Friends
 +
 +Hidi, the desert rider, is a kind-hearted man of understanding and
 +daring. He is Aman's most devoted friend. The sha'ir is a substitute
 +for the desert rider. She and Hidi have a mutual friendship. They are
 +not related by blood. The sha'ir is a member of the court of Efreets.
 +The desert rider is an ordinary Son of the Wolf. He is a warrior and a
 +descendant of the legendary hero Tarkash. The sha'ir is a master of
 +the magical arts.
 +
 +A desert rider and a sha'ir who are best friends. Their relationship
 +is so close that they are even sometimes called "brother" and
 +"sister". Despite their close friendship, the two never share much
 +that is a secret.
 +
 +The desert has a reputation for being a magical place.
 +
 +### The Tale of the Four Tables
 +
 +The House of Dhi'b had been pitched near the shore of a great sea, and
 +the Sheikh's messenger told them to go to the palace.
 +
 +The House of Dhi'b, a traveller years ago, in a land far beyond the
 +Mountains of the Loregiver. The House has long been a home of the
 +monk. The monks are considered a leading force in the civilization of
 +the High Desert, and when the dao Ajayib in 1054, they captured the
 +citadel and brought the monastics to the palace, where they were held
 +prisoner for nearly a decade.
 +
 +The House of Dhi'b has four tables, different in size. The table for
 +the food, for the drink, for the ceremony, and for the unspeakable
 +power.
 +
 +### The Tale of the Rival Clan
 +
 +Rival clans of al-Badia are always welcome guests, as long as the
 +guest is serious.
 +
 +The guest is asked to stand in a circle at a small table between two
 +heaps of stones. The guest is then given a cloak so that he can see
 +the wooden table. The guest stands up and the guest is asked to raise
 +his hand to the table. The guest must be a member of the opposite clan
 +to win the favor of al-Badia.
 +
 +Rival clans of al-Badia run the houses of the temples, each strong
 +enough to fight its own kindred.
 +
 +It is said that only the strong, the brave, and the strong-hearted are
 +chosen to manage the temples.
 +